- Fixed score on game completion screen (based on quests instead of rewards from the quests)
- Fixed cutscene text not showing
- Quests now complete on kill/pickup instead of NPC turn-in; returning to NPC only grants the reward
- Fixed cutscene-ending final boss quest to auto-complete and auto-reward since no NPC visit is possible
- Old saves retroactively backfill completed quests on load, so pre-patch progress counts correctly too
- Game Complete screen reverted to one "quests completed" stat; score weights restored to quest+speed only
- Fixed potions always healing the first alive character instead of whoever's turn it actually is
- Bumped Health Potion and Mana Potion restore amounts from 15/20 up to 50 each
- News and updates
- Legend of Deepshade: The Shattered Seal
- Update Notes for 17th August
Source: Steam Community (opens in a new tab)
