Hey everyone!
This week, we focused on the game's visuals. Until now, most of our assets were untextured, just using basic solid colors. Now it’s time to add some real details to our world.
Here is what we got done:
Updated the island textures (grass, sand, and moss).
Replaced the old tree models.
Optimized the post-processing settings to make the picture look better.
Tweaked the textures on our mutant cucumbers.
Next week, we’re planning to add textures to the bridges, stairs, and elevators. Also, our main rabbit needs a few texture tweaks. Once that’s done, we’ll use his base model to create a few different color variations.
Oh, and the zombie carrots have been waiting in line for a while now. We’ve been promising to add them to the game for two months, but just couldn't find the time. They’re getting pretty worked up about it, and it's probably best not to make them any angrier!
Thanks for reading our devlog, and have a great weekend!
— Luke and Robert
