Name | patch_notes | type |
|---|---|---|
Font solution for “letter overlap” at low font size. | Re-imported fonts, to remove weird overlapping, uneven text. | ⚠️bug, 🖱️ui |
Credits looping too early | Added padding at the bottom. | ⚠️bug, 🖱️ui |
Goblin Welcome Memento activating during the shop | Combat mementos should not activate on “Pacifist” encounters (of which the shop is the only current one). | ⚠️bug |
Destroying all “BIG TENTS” freezes the map unable to clear it | Destroying all tents should clear the map. Enemies should not stop spawning either way. | |
Fix text runoff with Hero and Regalia names are to long on Bonds label | Text will be cut, screen won’t be stretched out of visible bounds. | ⚠️bug |
AdventureLog REMOVE “pop-in” of older messages. | Visual bug | ⚠️bug |
Remove Scrollbar from the AdventureLog | Can still scroll with mouse wheel, but no ugly scrollbar. | 🖱️ui |
Dungeon Completing by clearing a few rooms, instead of boss | Added security checks. Feedback welcome if it happens again. | ⚠️bug |
Check that Rabbit Dungeon clear DOES unlock the higher Invulnerability frames, and test it. | I-frames scaled minimally, beating dungeon with Rabbit does unlock i-frames globally. Stacks with Rabbit’s i-frames to effectively double them. Major changes to Rabbit character coming soon. | |
Buggy Spike Armor memento | fix | ⚠️bug |
Regalia not offered on upgrade screen after having 2 or more regalia | Players should get offered more regalia as the level up, and as long as they have less than 4 regalia. | ⚠️bug |
Dungeon expect level 20-25 | Change the dungeon to an expected difficulty of 25. Map difficulty indicator color should match this. | 📢communication |
“Dark Room” somewhere, probably with Shadow Echo | Safeguards in place so an “empty” map never loads. Feedback welcome if it happens again. | ⚠️bug |
Break shield mastery didn’t work, or maybe communication is broken | Mastery progress should hold over “Restarting” now. | ⚠️bug |
Add Impact to Heavy Slash Tech upgrade | Increases sword size by 10%, can now hit boulders and deal critical damage to enemies weak to IMPACT. | ⚖️balance |
Way to see what’s behind a Shadow Echo in the map. | Echoes blink in and out. Only applies to non-moving Shadow Echoes. | 📢communication |
Remove the dizzy from the Spinning Sword, or rework it | Removed. | ⭐design |
Conceptualize: Have Affinity Evo Upgrades always add a “global/synergy” effect | Design setup for future work. | ⭐design |
cerrated arrows add slash tag to arrows | Intuitive change, and gives an option for the arrows to deal with enemies that are strong against “thrust” attacks. | ⭐design |
Show the correct regalia when getting a Bonds level with it on the Homebase. | The “Bonds Unlock” sequence now shows correct Regalia name and image, when unlocking "Bonds" for it so it doesn't seem like bonds are being unlocked for a different Regalia. | ⚠️bug |
- News and updates
- Void Regalia
- Cleaning up Feedback
Source: Steam Community (opens in a new tab)
