hey guild masters — quick one from the ledger this week.
my brother's been heads down on dwarves. you can now recruit them — rogues, rangers, paladins, warriors and clerics can roll dwarf instead of human or elf, full beard/helmet/shoulder-armor variety so no two look the same, and they fight in combat with the same gear and animations as everyone else on your roster. still working on looks for the other classes, more races on the way.
alongside that, the world got bigger. zones 2 through 6 are wired into real 3D battle scenes now, not placeholders — northern foothills, the swamps, the east desert, cursed lands, the top of the world, all playable. zone 1 also got its first real enemy pool: bandits and highway bandits are stalking the roads now with their own patrol quests, so the starting area isn't just corrupted critters anymore.
no studio, no publisher, just two brothers chipping away at this every night after work. more soon.
