Bramblewick's still very much in active development behind the scenes — we've been heads-down polishing the Guild Hall, tuning combat, and pushing new builds practically every week.
A few things we've been working on lately:
Sharper visuals across the hall and tavern
Combat balance passes on ability timing and effects
More adventurer personality coming through in how they remember your calls
We know it's been quiet on here — that's on us, not the project. Development hasn't slowed down, our updates just have. We'll be posting more regularly from here on, including screenshots as new areas come together.
Thanks for wishlisting and sticking with us. More soon.
— The Bramblewick team
