I exhibited FILO: Something Filamentous at Tokyo Game Show 2026, held at Makuhari Messe from September 17 to 21, 2026.
(It was the first five-day TGS in the event's history, although the final day, September 21, was canceled due to a typhoon.)
FILO was exhibited as part of SELECTED INDIE 80, TGS's indie game program. I was very happy and honored to have FILO selected as one of 80 titles from more than 1,500 submissions from around the world. FILO is a game about pulling out thin, filamentous structures. Over the four days of the exhibition, a total of 58,024 of them were pulled out.
I started developing FILO around April 2026. I had been working on it little by little in my spare time, completely on my own and without telling anyone about it. Tokyo Game Show 2026 was the first time I showed the game to other people and had them actually play it.
Because the title is a little unusual, quite a few people started playing cautiously, not knowing what to expect. But after a while, many of them became completely focused, played all the way to the end, and told me afterward that they had enjoyed it. Seeing that gave me a real sense that there is something special and enjoyable here. One child even came back to play the game four times.
I will keep developing FILO so that more people, including you reading this, can experience what makes it fun.
I'll share more updates soon.
mikyokyuji

