Things have calmed down here, so it's time to get back to pushing updates! Thanks to all for your support while my family went through this difficult period. I'm happy to say that my injured family member is in stable condition and on the way to recovery!
The beta changes have been improved and moved over to the live branch. Here's a list of patch notes:
- Enemy blocking has been revamped. Enemies now reactively block you instead of using a canned animation and will now block hooks to the sides of their head.
- Enemy blocking has been improved from the beta to have smoother (and slightly slower) enemy reaction time, and added blocking of the gut.
- Enemy blocking has improved aesthetically from the beta, although the enemy's gloves sometimes clip through their head, which I hope to address in an upcoming update.
- Enemy blocking has been made slightly more reliable.
- Player blocking has been made more reliable.
- Enemies can now evade attacks. Different enemies evade in different ways at different times.
- Opponent order has been rearranged a bit.
- Various tweaks to all fights to accommodate the new changes and address a few problems.
- The play area can now be flipped, so you can match your starting position to the side of the room where you have your computer tower.
My main focus for the next few update will be releasing some new opponents and making each opponent's attacks and fighting styles more consistent and unique. I'll also continue to polish the changes released in this and previous updates.
Please let me know your feedback by emailing me at [email protected] or posting on the Steam discussion forum.
Thanks, everyone!
