The big change in this update is a redesign of the score threshold system. Instead of only 3 thresholds, there are now 5. However, the 4th and 5th are hidden until you earn a high enough score with that character. We felt the game was a bit punishing for new players, who are still learning how the systems work. Nobody should be getting zero stars at the end of a run and this will be extremely rare with this new system.
In order to balance the values for this, it is now easier to get a 3 star score than it was before but getting a 5 star score is harder. As well as helping new players, this should set a more meaningful challenge for players, who have figured out what they are doing. Since you can now earn 5 stars per character, the price of new characters to unlock has been increased. Unlocking all the characters requires some 4 star scores.
0.5.2
Changes:
4- and 5-star score thresholds added for all characters
Extra stars are now spendable
New score thresholds are revealed immediately once you're scoring high enough
Higher star tiers now display on the telescope character star (newspaper, score chart, and certificate panels still in progress)
Fixes:
The end-of-run banner now shows only the number of stars your last score was actually worth
Mid-run reveal of new score thresholds
Unlock cost UI now reads the correct values
Guard against a Discord Rich Presence error
Playtest builds now correctly lock characters that aren't included
0.5.3
Changes:
Shopkeeper tip chatbox resized and realigned
Signature size and position adjusted on the certificate
Playtest access configuration
Fixes:
Legacy save scores are now re-verified against the new star thresholds
Chagall's and Lempicka's signature sizes
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