Thank you for the detailed reports, screenshots and patience. This update focuses on card-selection and dragging problems, combat HUD clarity, and map loading.
Public build: 25761133.
Card previews and selection
- Fixed large previews blocking the original card in upgrade and removal lists. The preview is now a display-only layer, so the original small card continues to receive clicks even when the preview overlaps it.
- Rapidly switching cards now keeps only the current preview, with old previews cleared when cancelling or leaving the screen.
- Changed the hover rule: the large card and its explanation close when the pointer leaves the original small card. Moving onto the large preview or explanation no longer keeps it open. This replaces the hover-retention behaviour in the previous update; normal previews still appear while hovering the small card.
- Previews close while dragging a card in combat and while dragging the cards at the bottom of the shop. Moving across other cards during the drag does not reopen them; normal hovering is available again afterwards.
- Adjusted mouse/controller handoffs and target locking so a mouse preview does not remain on screen during controller target selection. Cancelling restores the appropriate preview.
Map loading and transitions
- Fixed map icons and route lines drawing above the loading screen when entering a node. The loading layer now covers them.
- Scene transitions clear old card previews and prevent them reopening during loading. The loading layer is removed when the destination is ready, allowing previews to work in the new scene.
Combat HUD readability
- Armour uses a gunmetal-grey presentation to distinguish it more clearly from blue RAM.
- Dimmed the shared frames and backing of empty augment slots; picking up an augment no longer makes all empty slot frames look equally highlighted.
Signal Relay wording
- Clarified the base card and upgrade descriptions in all ten supported languages: the restriction concerns the Attack card type, not every card that deals damage. Damage-dealing Hack cards such as Recursive Probe remain eligible under the existing rules.
- This is a wording clarification, not a change to copying rules, copy counts, costs or balance.
What remains under review
This is not a claim that every suggestion has been completed. The purpose/presentation of the shop hand still needs a design decision. Tank, Echo and Volt balance, shop rerolling, full-run rest pacing, wider icon consistency, player/enemy HP alignment, background separation, other audio and long-session comfort remain under review or only partly addressed. Shop readability has improved, but the original blur report's exact conditions are not fully verified.
The previous update's other improvements are retained. No new balance changes are included here. Physical controller hardware and Steam Input compatibility have not been newly verified.
Please try the update when convenient. If a problem persists, the Build ID, language, window mode, resolution, Windows scaling and steps that reproduce it will help me investigate. Thank you for helping improve SignalLost.
