Endless Mode — Stage 1 Rejoins the Rotation
Endless Mode's phase cycle now includes Phase 1 again. Every four phases, you get a breather: no hunter, and the scroll speed eases back down before climbing again. The pressure still only goes up over time — it just comes in waves instead of one straight line.
Stage 3 — HUD No Longer Blocks the Flip
When the terrain flips upside down, the score and progress HUD used to sit right where your character was running, making it hard to read at a glance. It now slides out of the way into the screen's dead-center band during the flip, and slides back the moment the terrain rights itself.
