Sweeter nights: candy reaches the idle loop
The season opened yesterday, and the first real sessions said the same thing: four hours at the rod banked 168 candy against a stall that adds up to 28,050. Every source of candy needed a click or a walk, and this is an idle game. This patch fixes that without touching the hunt.
Candy
- Beach chests carry candy on top of their coins while the season runs. A common chest pays 5 to 80, a locked chest 25 to 400, the kraken hoard 150 to 600, rising with the coin roll. Auto Open counts.
- The three seasonal fish pay candy on the line when you land one live: 10 for the pond one, 50 for the Sea Pen, 120 for the night legendary.
- Wisps pay 5 instead of 2, and a rare wisp 25 instead of 10, so the walk across the village is worth it.
- Maren's rest after a seance now depends on how deep the run went: 30 minutes up to round 3, 45 minutes from round 4, an hour from round 8. Losing on round 1 is still free.
Also
- Forge All no longer freezes the game on a big scrap pile. It is instant now, however much you have.
- Balances past a billion read as B rather than a four-digit M.
- The website's wiki has a Seasons page with every candy source, the stall, the cooldowns and the achievements, and the season page introduces the two visitors: https://cozycoast.website/season
Worth knowing
- Out of the window every chest is exactly what it was. No candy, no change.
- Candy still never converts to coins, in either direction, and offline time still pays coins only.
- Candy you do not spend carries over to next year.
