Bosses
RAISER:
He now raises exactly one floor row when he lands (at any level), so later levels aren't unfairly raised instantly and kill you.
Rematches make him raise more often instead, up to every single turn.
His walls cap out at 4 rows. Past that he gives up on raising and just hits you.
Removed the instant death when a raise sealed the board.
LEGS:
Always lands with 2 eggs now, no matter how many times you've beaten it. Reduces the chance for a full brood blocking tiles from falling.
Eggs take 2 turns to hatch instead of 1, so you can actually do something about them.
Higher levels lay more often instead, capped at 4 eggs and spiders on the board at once. (which also stops you from dying instantly if it blocks drops)
Powers
FLATTEN and TSUNAMI stopped getting better after a few levels, but the loot dealer kept offering them. They now have real caps, the final rank says (MAX) when you buy it, and maxed powers show a gold MAX badge.
Visibility
Wall blood now fades out the further it sits from the edge, so the gore no longer blocks tile visibility - thanks to everyone who reported this! We love particles but not at the expense of gameplay.
More controls
MOUSE STEER in CONTROLS. If you play on keyboard or a controller and the cursor gets in your way, switch it off.
MATCH SPEED in CONTROLS. NORMAL / FAST / TURBO. Speeds up the beat between tiles landing and matches popping. So less waiting around for things to happen.
Fixes
Quitting after clicking GIVE FEEDBACK could leave Steam stuck on "Stopping" forever. Links now open through Steam properly.
If your system language is Chinese, European Portuguese or Latin American Spanish, the game now actually picks it instead of falling back to English.
The particle simulation could end up running twice per frame after continuing a save - fixed.
The ITEMS and POWERS trays could overlap into a pile after loading a save - fixed.
ARJA was being offered DAREDEVIL and other sword items she can't use. Shop items now respect what your looter can actually do.
And... if you're on Linux (and Steam deck!) or Mac - native builds are now live in the playtest! Thank you so much for playing and giving feedback!
