So after some more feedback I agreed it would be better to have a more explicit and detailed explanation of a lot of the game mechanics and expected gameplay pattern for the prologue.
ClassWarfare 1.03 - First Day Guide and Dagu UX Update
This update makes the opening hours easier to understand, gives map events and inventories clearer feedback, expands the Day 2 aftermath, and introduces a new academy theme.
## First Day Guide
- Added a concise five-part guide for first-time players covering time, map travel, stats, combat, and interface navigation.
- The guide appears before the story on a new save so players can learn the rules before making decisions.
- Added `Skip This Guide` for the current save and `Turn Off Tutorials` for players who do not want tutorial prompts.
- Added a Settings option to re-enable tutorials later.
- Restored Hammond's contextual combat hints. His advice now appears when the relevant mechanic first matters instead of interrupting the entire opening fight at once.
- Clarified the first battle's Skills and Strategize controls while preserving normal player control.
## Interface and Accessibility
- Added dialogue-only autoplay with three reading speeds. It advances text without letting the autoplay bot make choices.
- Choice-making autoplay remains off by default.
- Reworked map events so descriptions have more room on the right and choices use the open space around the island map.
- Map choices now clear as soon as an event ends, preventing old options from covering later scenes.
- Added short resolution notices that show checks, rewards, items, buffs, penalties, and other event changes.
- Added hover explanations for status effects, including live details such as the stat reduced by Chill and the maximum HP reduction caused by Bleed.
- Added hover explanations for named items and consumables during travel and inventory management.
- Renamed the inventory `Clear` action to `Unequip` and added clearer equipment swap language.
- Improved first-fight guidance and added a moving turn indicator so the active combatant is easier to identify.
- Removed general battle rules from Battle Intel so the panel can focus on encounter-specific information.
- Changed the stat tree to support click-and-drag navigation and mouse-wheel zooming.
## Day 2 and Companion Continuity
- Added a complete aftermath scene after the Waterfall Guardian battle.
- Classmates now react to the student's victory, injuries, and the academy's response in character.
- Mister Drose returns the class to the academy for injury checks while Miss Vel Keller closes the waterfall for inspection.
- The successful route now advances to midday before returning control, matching the time spent recovering and debriefing.
- Active classmates can offer to remain with the player for the rest of the free day.
- Expanded free-day follow-ups so available classmates have clearer plans, invitations, and location-specific dialogue.
## Merchants and Shops
- The Sapphire Dragon merchant now remembers whether her missing ring was returned or kept.
- Returning the ring earns grateful follow-up dialogue and a discount on her remaining rings.
- Keeping the ring leads to a distinct, understanding response without resetting the quest conversation.
- Added shop category tabs, including an `All` view, for faster browsing.
- Expanded shop inventories with an additional useful consumable or item where appropriate.
## Audio
- Replaced the class-selection music with `First Bell at Dagu Academy`, a brighter 8-bit fantasy school theme written for ClassWarfare.
- Cleaned the runtime audio file and routed it through both public and personal audio profiles.
## Fixes and Polish
- Fixed resolved map choices lingering over bedtime transitions and cutscenes.
- Fixed event summaries failing to explain whether a check succeeded, why it failed, or what changed.
- Fixed post-Waterfall progression continuing at the start of the morning instead of midday.
- Fixed ring-related merchant dialogue repeating after the quest was resolved.
- Added validation coverage for the First Day Guide, contextual Hammond hints, intro-to-combat pacing, and the new class-selection music.
The update is available for both Windows and macOS.
