Changelog 1.15

New Systems
Added the Living Cards system: cards now track statistics for hands played, wins, Chips contributed, best score, and favorite poker hand.
Added an Encyclopedia with sections for cards, artifacts, events, bosses, secret combinations, synergies, and dialogues.
The Encyclopedia interface and statistics are available in English, Russian, and Italian.
Online Duel
Added rule synchronization between players using a deterministic match manifest.
The second player now verifies the rules, seed, and round state before any actions can be taken.
Any mismatched or modified match state is rejected.
Card Visual Effects
Updated Gold Card effects with a metallic gold tint, animated shine, and subtle sparkles.
Updated Negative Card effects with VHS-style glitches, RGB shifting, and scanlines.
Effects become more intense when a card is hovered over, selected, or scored.
Random Match Rules
Added temporary rules: Fire, Frost, Night, and Balance.
Rules may appear randomly during a match or be triggered by changing the dealer.
At night, the shop closes and the roulette offers increased rewards.
During Frost, the shop and roulette become covered in ice and snow.
During Fire, the roulette remains closed until it is restored.
Match Settings
Added rule frequency settings to Online Duel, including separate percentage values for each rule. • The available range is -1 to 100.
-1 — the rule is completely disabled.
100 — the rule appears constantly or almost constantly.
Added hover tooltips.
Match settings are now also available in Free Battle against bots.
Achievements
Custom matches no longer grant achievements.
Regular achievements can now only be unlocked in the campaign.
The achievement for defeating the developer can only be unlocked in a standard Online Duel match.
Atmospheric Effects
The old temporary visual solutions have been replaced with a complete Godot-based effects system.
Added WorldEnvironment, FogVolume, 3D particles, CanvasItem effects, smoke, dust, snow, fog, flashes, and atmospheric layers.
Effects are automatically disabled when they are not needed to improve performance.
The “Visual Effects” setting now applies immediately.
Effect Improvements
The Frost effect has been replaced with crystalline ice forming around the edges of the screen.
Added a new Balatro Paint Mix-style visual effect for the Balance rule.
The Wormhole effect now has a transparent background without the blue rectangle.
Roulette text no longer extends beyond the edges of the screen.
Background particles are disabled while rules are active to prevent effects from overlapping.
Minor Fixes
Fixed issues with achievements being triggered too early.
