Hey there Rogues,
Development has been in full swing and we’ve received a lot of great feedback since our last big content update. We’re doing our best to keep to our bi-weekly game updates, however, we needed to take bit of extra time with this update due to its size. With this game update, we are doing a large art overhaul, along with other fixes, general improvements, and some new content.
Art Overhaul
The most notable change is that each dungeon now has a unique color palette. Individual dungeons should now feel cohesive and unified. Also, there is a shift in tone as the player progresses through dungeons, starting in warm and familiar territory and moving into cold and foreign areas.
Lighting and Shaders have been significantly overhauled. The old shaders had several limitations when it came to lighting, giving us little room to adjust lighting from scene to scene. Our new shaders correct this issue, giving us much more freedom with lighting color, direction, ambiance, etc. The overhauled dungeons reflect this change, with vastly different lighting from level to level.
New Weapons
- Katana - Rare Light Sword
- Claymore - Rare Medium Sword
- Crescent Moon Axe - Rare Medium Axe
- Tenderizer - Rare Heavy Warhammer
New Armor
- Crusader Set
New Shrines
- Souls Shrine - You can now find a shrine in the dungeons that gives buffs at the cost of souls.
Bug Fixes / General Improvements
- DASH CANCELLING - You can now dash mid swing or mid aoe to cancel your attack.
- “Rune Available” notifications should be more noticeable.
- Die Boss laser attack redone to be more dangerous.
- Option added to turn off screen shake.
- Dashing through breakables should be more consistent.
- Fixed an issue where slowed enemies would be persist through death.
- Slow passive now affects all enemies properly.
- Tree opacities in the Dark Forest should now be more consistent.
- Souls counter properly updates after interacting with certain shrines.
- Game can no longer be launched without the Steam client open.
- Slimes should be a bit shinier.
