Content Update 3.9
Hey Everybody! We have a pretty big update for you all, so let’s get right into it!
What’s New?
Overcharged - New Enemy Modifier: Overcharged enemies move faster, and shoot faster projectiles. Overcharged enemies have electricity surrounding them
New Enemy: Stout walker golems that follow the player and do a spin attack when close
Enhanced Enemy tier update: The bombs enhanced enemies (the blue enemies) drop or shoot have been replaced with spike balls that can harm you on contact. Spike balls linger for a while before shrinking away.
Currency and Merchants: Enemies now drop currency (Cores) that can be spent at merchant rooms in dungeons.
Health merchant
Shield merchant
Cartographer, pay to reveal the map.
Tonic merchant, provides a random stat boost
New Weapons: 27 new weapons have been added
Improved weapon comparison and stats screens.
Stats are now more accurately represented and easier to understand at a glance. Player buffs can be viewed along with your current weapon’s stats in the pause menu
Weapon Viewer: You can now view all weapons up close by activating the rug at the entrance to the storeroom in the weapon building
New Armor: 2 new armor sets have been added, as well as a misc. Hat
Interacting with a few items in town can change the player character’s skin color
Rebalancing
- Increased base player movement speed
- Increased base player damage
- Increased base enemy movement speed
- Increased base enemy bullet speed
- Reduced chances of armor spawning from boss chests
- Removed health/armor crates from weapon rooms
- Only 1 health/armor crate will appear in hallways per dungeon
- Improved dungeon generation, dungeons should have less long hallways and should be tighter overall
- Weapons have been separated into ranks (D, C, B, A, S)
- Weapon rebalancing
- Roller Bomb enemies now damage other enemies when exploding
- Health and Armor exchange shrines have been reduced to 3 uses per shrine
Art
- Updated weapon storage room
- New building interior location to equip armor, works similar to the existing dyes building
- Visual tweaks to the dyes building interior
- Updated weapon icons seen when a new weapon is unlocked
- Updated armor icons seen when equipping armor
- Updates to the layout and design of some Hub buildings
- Additional portal particle effects
- Updated various equip stations tutorial text
Sound
We’ve recently been overhauling the systems behind how our audio works, in the future this will make audio work easier to do. But for now we have also lost some effects that we’ll need to reimplement in the future. This may also introduce some general audio quirks to the game. However we didn’t want a few small hiccups to delay what we think is a pretty substantial update that improves the game dramatically.
- Improved weapon swing sounds and timing
- Slimes now make a gooey sound when hit
Bug Fixes
- Roller enemies no longer leave an invisible hitbox where they died
- Some UI tweaks and fixes
If you’ve been enjoying the game please consider writing a positive review over on our store page, they really help us out. If you haven't been enjoying the game or think something in it could be better, tell us over on the forums, we’re always interested in what people have to say about the current state of the game and how it could be improved!
