The Trading Post used to sell twelve things: four Skyline paints and a few touches for the reading room. It now sells ninety two, and they reach every corner of the cottage. Everything in it is bought with acorns earned by playing, nothing in it changes how a puzzle plays, and nothing you have earned can be bought. Your daily puzzles, your streak, your town and your rewards are exactly as you left them.
A bigger Trading Post, and a kinder one
- The page is grouped by where things go: Skyline, the reading room, the animals, the backyard and the porch. The chips under the title jump to a group, and each group shows what you have on in it. Point at one of those small pictures, or move to it with a controller, and it says what it is.
- Nothing is bought blind any more. Tapping something you do not own, or any picture on the page, opens a closer look: the thing drawn big, where it shows, what it would leave in your bank, and the Buy button. The cat's glasses are no longer thirteen pixels tall.
- Something you already own is still one tap to put on, and the row for wearing nothing now says Take off.
- Each section lists what you own first, then everything else from cheapest to dearest, with an Owned mark on what is yours.
- Things added in this update say New until you have had a closer look at them, and a group with something new in it carries a dot on its chip.
- Save for this: pick one thing and the footer keeps count of how close you are.
- When a few acorns are all that stand in the way and your points can cover them, the closer look offers to convert and buy in one go. It asks first, because it spends points too.
- Buy something for the garden or the animals and the page steps aside for a moment so you can see it on the backyard behind it. With calm motion on, a note says where to look instead.
- Where your points come from is folded into one line you can open, so the shop starts much higher up the page. Convert, the streak freeze and an Acorns chip to reach them now sit together.
- Anything that dresses something you have not earned yet still shows in the shop, and says what it is waiting for.
- A section called Buy acorns shows the bundles that are coming. It is marked Coming soon: nothing can be bought with money, and acorns will always come from playing too.
The animals
- Four coats for the cat and three for the squirrel, and three colours for the birds that live in the tree.
- A hat, a bow or a pair of reading glasses for each of them, from a beret to a tiny acorn cap. The scarf and the collar they earn by being looked after are still theirs and still show underneath.
- They wear what you choose in the backyard and on the reading-room sofa, and the coats show in the rain house window too. The wild birds in the sky stay wild.
The backyard
- Four picnic blankets, and new paint for the rain house and the feeding station.
- Covers for the animals' baskets, three colours of lantern glass for the garden and the lane, and three spring blossoms for the big tree.
The reading room
- Three more wallpapers, two more floors, a teapot and a sea shell for the windowsill, and two more lampshades.
- A new cover for the sofa, in four fabrics, and three paints for the window frame. The cushions you earn stay on the sofa, in their own colours.
The porch
- A cloth for the table, in four patterns. It lies on the porch table and on the table of every match you play.
- Three colours of glass for the porch lantern, and the pool of light on the table follows it.
- Cushions for the chairs, in three colours.
- Five piece colours. Each seat can play in its own: tap a seat's colour dot when you set up a match. Two seats can never share a colour, every game still gives each seat its own shape, and with the colour-safe palette on, every seat keeps the colour-safe colours.
Skyline
- Three more paints for your buildings: Heather, Olive grove and Whitewash.
- New colours for the windows of the whole town at night, a paint for the crane, and brighter parachutes for the residents who bail out.
- Nothing said on screen is lost any more. "New best!" used to be wiped out by the next line in the same instant and never shown again that run. Every line now gets its turn, and the big moments are said under the crane, where you are looking.
- The game says "Last life" when you are down to one, and "Out of lives" before the run ends, rather than going quiet.
- From the fourth lot, the screen counts down how many floors are left to start the second stack.
- The material ladder shows the paint you have on.
- The A button on a controller drops the piece. It used to work only when the mouse cursor happened to be over the pier, so for most controller players it did nothing at all.
- The rules are rewritten as a short list under headings: how to drop, landing, lives, finishing a building and what changes on the later lots.
The Shore and the Town
- Each game's card on the Shore says where you stand today, such as not played yet today, rather than repeating a label.
- Today's harbour explains itself, and the Shore has a Rules button for each game.
- A new best says what it beat.
- The Town marks every lot, invites you to build on an empty one, counts the buildings in your collection, and asks before rebuilding the whole town, telling you your buildings are kept.
A small fix
- Pressing Clear on a puzzle turns it into "Sure?" without the word landing on top of its little eraser icon. Show solution had the same slip and is fixed too.
Unchanged
- The sixteen dailies, the backyard's animals and rewards, the Archive and your streak are exactly as you left them, and every board already played deals exactly as before.
- What a solve earns has not changed, and neither has any price that was already in the shop.
- The demo shares this build. Its Trading Post runs on the acorns earned in the demo, it does not show the acorns to come, and nothing in it is sold for money.
If something looks wrong, tell us in the discussions. We would rather fix it the same day.
See you at the cottage.
