- Merging particles of 6 together now give an extra +2 size bonus. (6 merged tier 1 particles are worth 8 as a tier 2.)
- Dust particle hover labels now show the particle tier and format larger dust amounts with comma separators.
- Equipment hover pop-ups now consolidate related values into shorter, faster-to-read stat lines while retaining detailed Dust Processor pressure-booster and derived-rate information.
- Space Dust Relocators can now be configured for an inclusive tier 1-7 dust range while continuing to prioritize the highest valid tier, and their pickup and drop-off zones are limited to a tunable 25-unit operating range around each tower.
- Particle Repellers and their upgrades have been removed from normal progression and the Dust Rush Challenge for now.
- Added the Dust Propel Barrel to the Spaceport Shop, starting at 1,500 credits with a normal cap of three and a Dust Rush cap of two. Players can place and right-drag aim it, select tier 3-10 dust and launch strength, and use Any Dust, Relay Only, Dust Field Only, or Off modes to accurately propel dust across the map or relay marked shots through a natural-inertia six-particle FIFO. Its animated chamber, charge, recoil, orange tractor beam, smoke, and sparks are supported by acquisition-range, eligible-count, output-cone, and estimated-stopping-area helpers; Big Dust Decomposers now also show their eligible nearby count.
- Dust Propel Barrels now deploy and reposition with their own retractable smoky thruster, flying independently from the ship centre without occupying the ship force field or tractor beams.
- Placeables being delivered or repositioned now continue clearing GameFog around their live moving position while remaining non-operational until arrival.
- The title screen now presents a shorter, space-efficient Game Credits window at the bottom-left after 15 seconds, with looping credits maintained in the game config and neon-pink industrial accents; click the Zoveka logo to open it immediately or reopen it after closing.
- Hull trophies now gently slide in from the right one at a time from top to bottom when the title screen opens.
- Dragged Start, Config, and Exit production walls on the title screen now glide back to their original positions when released, keeping every menu action accessible.
- Multi-stage upgrades now unlock in order: Dust Dronie targeting kits (including Dust Rush), Gold Extraction Beams, Dust Processor Pressure Boosters, and paired Meteor Miner gold upgrades require the previous stage first.
- Mouse-wheel scrolling in the Config window now moves at a much calmer pace for precise section navigation.
- The save-slot menu now uses the standard themed top-right X tab to return to the title screen instead of a large black Back button.
- The Game Credits window now sits tightly in the bottom-left corner with only a thin screen-edge margin.
- Save-slot rows now gain a clear cyan highlight when hovered, including a red-preserving hover state while delete confirmation is pending.
- Start and Config now open as coordinated title-screen overlays instead of replacement screens: each panel slides in from the left, settles with a smoke burst, keeps a cyan/neon-pink glimmering frame while open, and exits to the right. The three physical sign plates remain navigable behind an overlay, so selecting another menu slides the current panel out before the next enters while all other title-world interaction stays locked.
- Config now completes the same rightward exit animation as the save-slot overlay before closing or handing off to another title menu; its decorative purple section plates have been replaced by compact orange line dividers, and unchecked option boxes remain visibly black against the window.
- Cubes consumed by a title menu action now reappear just beyond the right edge and fly back into their original production-wall slots through the existing meteor-return motion instead of snapping back or rebuilding the walls.
- The new-game opening now uses stronger cinematic camera movement, smoother scene transitions, a visible flickering apartment lamp, and a close taxi-over-Zoveka space departure without exposing the edges of planet scenes.
- Opening and in-game dialogue windows now use a clear compact SPACE advance prompt and can be progressed with the Space bar; all in-game story-event beats now wait for manual input instead of advancing while the player is still reading.
- The four family portraits on the title screen now retain sharper high-resolution detail while smaller in-game dialogue cutouts keep their smoother, memory-conscious scaling.
- News and updates
- Return to Planet Zoveka Playtest
- VERSION 0.547
Source: Steam Community (opens in a new tab)
