Progression
• Leveling from 11 to 50 is much faster, about two and a half times faster overall. Levels in the 20s and 30s take about a third of the time they did, and a full night of offline camping now earns about two levels through the 30s. Levels 40 to 50 still slow down toward the endgame. Your progress through your current level is kept.
• The first 50 AA points come almost twice as fast, and the cost rises back to the previous rate by 100 points.
• Siphoning now scales with difficulty. Siphoned equipment progress doubles with each difficulty tier, up to 8 times its previous rate at the highest tier, and siphoned spell progress grows with each tier, up to 4 times. At the lowest difficulty, siphoned equipment progress is half its previous rate. Merging duplicates remains the fastest way to upgrade a specific item, and Chonks remain the fastest way to rank spells.
Equipment
• Two-handed weapons and bows now hit about 1.5 times as hard as one-handed weapons of the same level, as intended. Most two-handed weapons and bows gained damage, typically 25 to 45 percent, and several lower-damage one-handed weapons were raised to match their level. Some weapons also gained a few stat points.
• Caster weapons now carry noticeably more stats. One-handed caster weapons gained about 30 to 45 percent more INT, WIS and mana, and caster staves now carry roughly twice their previous stats, about as much as a caster one-hander and an off-hand together. Their melee damage is unchanged.
• A few weapons and accessories that were above the power intended for their level lost some stats, including Sceptre of Embers, Scorched Slicing-Cutlass, Sloshmaw, Bailiff's Sealed Knuckles, Ropewalker's Counterweight and Unlubricated Wrist Links. Four weapons had their attack delay adjusted slightly to fit their weapon type, with damage adjusted to match.
• Added click effects to 30 dungeon armor and jewelry pieces, including Gate, Spirit of the Wolf, cures, Succor and buffs from earlier spell levels. Double-click the item or place it on an ability bar to use it.
• Added new procs to 15 named weapons, including two bows, so every named melee weapon and bow from level 14 up now has one.
• Weapon procs now trigger only from the weapon that carries them. A bow's proc no longer fires from melee swings, and a main-hand weapon's proc no longer fires from off-hand swings.
• Buffs from item click effects no longer stack with a stronger version of the same spell.
• Rikket's exclusive trinkets are now Lore as a set: you can carry as many as you like, but only one can be worn at a time. If you already wear two, the second stops granting stats until you swap it out.
• Rikket's exclusive trinkets now cost far more, from 1,000 gold for a level 1 piece up to 20,000 for a level 50 piece, and higher-difficulty versions cost up to four times as much.
• Eighteen new leather and jewelry pieces for Assassins, Monks, Beastmasters and other melee classes now drop across Mirrowmere, Greatkiln, Sablewell, Barrowbough, Hoarfrost and Magmaw Deep, filling slots where melee characters had few or no options. Some carry worn effects or clickable buffs.
Windows and Layout
• Window title bars show their help, lock and close buttons only while you point at the window. To keep them visible, turn off Settings > Interface > Window Buttons on Hover. Windows no longer repeat their title as a heading inside.
• The Menu bar is now a compact row of icons. Point at a tile to see its name and key; the keys follow your rebinds. The Training tile appears only in town.
• New default window layout: Player Status sits at the top left with Target directly below it (Target was hidden behind Stances & Incantations), and Stances & Incantations starts collapsed at the bottom left. Your saved layout is kept; Reset Layout applies the new one.
• Windows snap to the screen edges, the battlefield and each other while you drag them; hold Alt to place a window freely. A hint beside the window says so while you drag. Turn it off in Settings > Interface > Snap Windows.
• Right-click the Menu bar's title bar and choose Show Names to show each button's name under its icon.
• Right-click a window's title bar to set Fade When Idle. Below 100%, that window fades a few seconds after you point away and comes back when you point at it; at 0% it disappears until you point at it. Player Status stays fully visible at low health.
• Click a class slot in Stances & Incantations to pick its stance or incantation from a list, with a one-line summary of each. It works with the window collapsed, marks what is active or running in another slot, and the rows drag onto an Ability Bar. Expanding the window still shows everything you know.
• The battlefield now starts at 75% of the screen so windows have room around it. Change it in Settings > Display > Viewport Scale; a scale you have already set is kept.
• Player Status shows the level of each class. Your character level is your lowest class level.
• The Damage Meter remembers your view and auto-reset choice, starts on your own breakdown when you play solo, and no longer labels solo totals as group numbers.
• Long buff timers show minutes or hours, such as 18m, so timers on neighboring buffs no longer run together.
• Buffs and debuffs on Player Status, Target and the pet frame still sit above the window when there is room. When the window is at the top of the screen or another window is in the way, they run down whichever side is open, in a column.
• Opening the map now hides your other windows by default (Settings > Interface > Auto-Hide UI on Map). The Group window fits its contents, and an empty Ability Bar explains what goes on it.
• Long spell names on the cast bar stay on one line: the text gets a little smaller and, if needed, ends in an ellipsis while keeping the spell's rank. The cast bar no longer grows taller mid-cast.
Settings and Accessibility
• New Window Style setting in Settings > Interface with seven styles: Slate, Bronze, Hearth, Obsidian, Verdant, Frost and Ember. The style covers the whole interface, including window contents, buttons, item slots, tooltips, right-click menus, dropdown lists and scrollbars. Health, mana, spell school and item quality colors stay the same in every style.
• New Accessibility settings: Screen Effect Intensity scales screen shake and flashes from 0 to 150 percent, High-Contrast Text brightens dim text and unaffordable prices (after a restart), and Colorblind Palette offers deuteranopia, protanopia and tritanopia colors for damage numbers, spell effects, the Effects window and the damage meter.
• New Low-Health Screen Alert (Settings > Combat, on by default): below 20 percent health the screen edges pulse red like a heartbeat, stronger and faster as health falls.
• Window and menu shortcuts can now be rebound in Settings > Controls, including Character, Inventory, Map, Bestiary, Classes and Focus Chat. Esc (Pause) and the F2 and F3 screenshot keys stay fixed. Help cards and the opening tutorial show your current keys. Race & Classes now opens with Y by default, and the Vault shortcut is called Bank, matching the Menu bar.
• Settings > Save can now export a copy of your character to a file and import one back, for backups or moving to another PC. An import shows which character it replaces and keeps a copy of that character's save.
• The analytics setting moved to a new Privacy section on the Save tab, which is also available from the login screen's Settings. Removed the quote line under each Settings tab.
Interface
• Simplified equipment and crafting icons with clearer shapes, colors and armor materials so items are easier to identify in inventory. Added distinct artwork for crafting materials that used generic icons. Removed unused inventory artwork from game packages to reduce download size.
• Empty equipment slots on the Character sheet show a silhouette of what goes there, including the pet's two weapon slots. Empty pet gear slots show just their number.
• Colors now have one meaning each. Gold marks what is selected or active and your primary class; section headings are a bright neutral; gold amounts, Chonks and unspent AA use a coin color; warnings and reset buttons are amber; maxed ranks are green. Main buttons such as Open Spells and Travel use the current Window Style's own color, so they never look like a selection.
• Spell NEW badges no longer disappear when you buy or reset an AA while the Abilities window is closed.
• Added a help card for Rikket's Roving Wares, and corrected the Vault help card: the Vault opens anywhere, but items only move in or out while you are in a city.
• Removed the narrator lines from character creation and Race & Classes.
• The demo no longer opens characters above its level 20 limit. The server list explains why, and the character is left unchanged for the full game.
• The demo and playtest main menu and pause menu now have a WISHLIST NOW button that opens the full game's Steam store page, in the Steam overlay when it is available.
• Anonymous analytics now help improve the demo and full game as well as the playtest, and a one-time chat message explains how to turn them off.
Classes
• Elemental Form: Earth now grants 30, 40 and 50 armor at ranks 1 to 3, instead of 25, 50 and 75.
Dungeons
• Named enemies now have twice the health of an ordinary enemy of the same level and class. Previously most named had no extra health, while ten had hand-set values that made some far too tough, up to ten times their peers in Magmaw Deep. Fights against Hobble the Soused, Old Grixle, Overseer Fendlewick, Volgraxx the Unbound and Hagrim Shifty-Eyes are much shorter, and Theurgist Boredwell and Tollmaster Ubbe Gant are somewhat easier.
Visual Fixes
• Enemy contact shadows no longer stay oversized and offset after a critical hit or strike animation.
• Enemies mesmerized by an Enchanter sway again, and charmed enemies walk to your pet's spot instead of snapping there.
• Necromancer drains that heal you no longer play a second, generic heal effect.
