Visuals
• Added distinct activation effects for Last Stand, Fierce Eye, Trueshot, Deathmark, Reaper's Embrace, Divine Fervor, Savage Fury, Planar Bulwark and Frenzy of Spirit. Effects follow their actual caster, marked enemy or companion, fade promptly and support reduced motion.
• Refined torchlight placement and size in Magmaw's Cogwell Dig.
• Corrected enemy sprite alignment when nearly invisible pixels left extra space beneath their feet or around their bodies.
Progression
• Slowed AA earning, with faster gains for your first 100 earned points and a gradual slowdown through 300. Spent and banked points both count, so purchases and AA resets do not restart the bonus. Offline farming follows the same curve. Existing AA points and progress are retained.
• XP and AA XP gain messages now show the amount earned with thousands separators. Progress bars continue to show percentages.
• The AA window now shows unused points out of a 50-point bank cap. Earning pauses while the bank is full and resumes below 50. Existing excess points and reset refunds are preserved, and farming stats explain when the bank is full.
Assassin
• Added Deathmark: a 15-second burst that increases your Backstab and weapon-poison damage against one marked enemy by 30/45/60%.
• Escape, Purge Poison and Deathmark each have a two-minute cooldown and distinct hotkey icons. Purge Poison automatically casts when poisoned and cannot waste its cooldown when there is nothing to cleanse.
Beastmaster
• Frenzy of Spirit now grants you and your current companion 20/30/40% additional melee attack speed for 15 seconds, stacking with normal haste, on a two-minute cooldown. Includes a new icon, hotkey and combat autocast support.
• Added Pack Tactics: you and your companion deal 5/10/15% more melee damage while attacking the same enemy.
• Crippling Companion now slows attack speed by 30% for six seconds, retaining its 15% proc chance.
• Retired Group Rejuvenation and refunded its six AA points. The Paragon spell line is unchanged.
Berserker
• Critical Guard now triggers from critical melee auto-attacks and physical melee abilities, including Frenzy. Bow attacks no longer generate its shield; existing shield limits remain.
• Added Frenzied Assault: Frenzy has a 25/50/75% chance for a fourth strike, sharing its endurance and stance costs.
• Added Savage Fury: gain +20/30/40 percentage points of personal melee critical chance for 15 seconds on a two-minute cooldown. Includes a custom icon, Create Hotkey, combat autocast and activation effect. Excludes bows, spells and companions.
• Clarified Reckless Grip: its 50% offhand roll creates an attack attempt, which still makes normal accuracy checks.
Cleric
• Added Sheltering Grace: direct healing spells grant an eight-second shield worth 10/15/20% of actual healing, capped at 10% of the recipient's maximum health. Overhealing does not build shields.
• Added Divine Fervor: increase your direct spell healing and spell HoT ticks by 20/30/40% for 15 seconds. Includes a hotkey, combat autocast and activation effect.
• Group Barrier now absorbs 25% of the Cleric's maximum health for each group member and living companion. Group Barrier and Celestial Benediction can automatically respond to injured allies and companions.
• Purify Soul is now Sanctuary's Grace, cleansing the group and its living companions in the same area. Automatically reacts to harmful effects and cannot waste its cooldown when nobody needs cleansing.
• Greater Self-Heal is now the instant Radiant Renewal; the Celestial Regeneration AA is now Celestial Benediction. All six Cleric activated AAs have distinct icons and two-minute cooldowns.
Conjurer
• Added Elemental Resonance: direct spell damage against your companion's current target heals it for 2/3/4% of damage actually dealt. Overkill, DoTs, weapon procs, reflected damage and companion damage do not trigger healing.
• Added Planar Bulwark: shield your companion for 30/45/60% of its maximum health for 12 seconds, with a two-minute reuse and default autocast below 35% pet health. Includes a distinct icon, hotkey and companion shield effect.
• Companion Frenzy now increases companion melee, spell and DoT damage by 20/30/40% for 15 seconds on a two-minute cooldown. It stacks with normal pet haste; existing purchases retain rank one.
• Companion Damage now increases pet spells and DoTs as well as physical attacks. Pets retain their innate spell-damage penalty.
• Quick Summoning now multiplies separately from other cast haste, so its final rank improves summon speed even with maximum Symbiotic Attunement.
Dreadknight
• Added Reaper's Embrace: melee attacks heal 10/15/20% of actual damage for 12 seconds, capped at 5% maximum health per complete activation across all strikes and targets. Two-minute reuse, a distinct icon and hotkey, and default autocast below 50% health.
• Added Unholy Resilience: lifetap spells heal 15/25/35% more while below 50% health, including draining spell DoT ticks. Does not increase damage, regeneration or Leech Touch's separate HoT.
• Improved Lifetap now also benefits draining spell DoTs, and spell previews show its damage bonus. Direct and periodic lifetaps heal from actual health damage, excluding absorbed damage and overkill.
Druid
• Druids gain Verdant Mastery to strengthen their regeneration and thorns spells, Season's Wrath for a brief fire and cold spell damage boost, and Heart of the Wild for group healing over time and a stacking damage shield, including living companions. Both activated abilities have new hotkey icons, autocast support and distinct visual effects.
• Clarified Wyrdwalking's travel-time reduction and Quick Evacuation's benefit to Succor. Exodus already reaches the minimum cast time.
Enchanter
• Added Runic Mastery: Enchanter rune spells absorb 15/25/35% more damage, including runes granted to allies and companions.
• Added Mindweave: group members and living companions gain 10/15/20% spell damage and reduced spell mana costs for 15 seconds, on a two-minute cooldown. Includes a new icon, hotkey, autocast support and activation effect.
• Empower Companion now grants 20% additional melee attack speed that stacks with ordinary haste, plus 20 resist, for 30 seconds on a two-minute cooldown. Defaults to combat autocast with a living companion and has a distinct icon and companion effect. Applies to Enchanter, Druid and Necromancer.
Monk
• Added Twin Strikes: landed single-target punches and kicks can attempt a half-strength follow-up without an additional activation cost.
• Added Perfect Form: a 15-second burst of stronger, cheaper punches and kicks with twice the cooldown recovery. Its recovery stacks additively with funded Rampage. Includes a hotkey icon and distinct activation VFX.
• Purify Body is now instant with a two-minute cooldown, automatically cleanses harmful effects and cannot waste its cooldown when there is nothing to remove.
• Return Kick no longer spends endurance or buys offensive stance boosts during ripostes. Clarified Ambidexterity as an extra swing chance, not an accuracy bonus.
Necromancer
• Added Creeping Ruin: your spell DoTs gain 1.5/2/2.5% periodic damage per distinct active spell line on each enemy, capped at 15/20/25%. Includes other classes and lingering spell burns; refreshing a line does not add a stack.
• Added Accelerated Decay: for 15 seconds, Necromancer DoTs tick 25/50/75% faster and expire equally sooner, delivering the same ticks faster. Two-minute reuse, combat autocast, Create Hotkey, a custom icon and a brief activation effect.
• Lifeburn now deals 2 damage per health spent, capped at 50 damage per effective level, with a two-minute reuse. It spends up to 25% maximum health, stops paying at the damage cap and preserves its 35% health safety floor.
• Mesmerize Undead now prioritizes unmezzed undead away from your current target, favoring those without DoTs. Lifeburn, Fearstorm and Mesmerize Undead have distinct hotkey icons.
Paladin
• Slay Undead now works with physical melee abilities as well as melee auto-attacks. Bow attacks no longer receive its anti-undead critical bonus.
• Divine Ward now has a two-minute cooldown. Divine Stun is instant, costs no mana and has a distinct hotkey icon; its five-second stun and 30-second reuse remain unchanged.
• Added Overflowing Light: direct healing spells convert 10/20/30% of overhealing into an eight-second shield, capped at 5/7.5/10% of the recipient's maximum health. Includes companions; replaces weaker shields without accumulating.
• Added Righteous Zeal: for 15 seconds, melee hits trigger holy damage and heal the most injured group member or companion, at most once per second. Scales with Paladin level and +Healing, with a two-minute cooldown, custom icon, Create Hotkey, combat autocast and a brief holy weapon activation effect.
Shaman
• Added Plaguewind: spread your Shaman poison and disease DoTs to up to four other engaged enemies at 50/75/100% strength. Copies preserve their remaining time, can be resisted and cannot spread again. Includes a custom icon, hotkey, autocast and a brief insect-swarm effect.
• Added Crippling Spirits: Shaman slows also reduce physical attack and combat ability damage by 5/10/15% for the life of the slow, without stacking.
• Cannibalization is now instant with a two-minute cooldown and a new icon. It trades up to 20% health for up to 30% mana, reduces the health cost when less mana is missing, and keeps its 35% health safety floor. Its default autocast triggers below 70% mana when safe.
Sorcerer
• Added Arcane Echo: damage and healing spells have a 10/15/25% chance to echo at half strength without extra cost or casting time. Periodic echoes share the original timing and cannot chain.
• Added Elemental Convergence: alternate damaging spell schools during a 15-second window to build up to 30/45/60% bonus spell damage. Includes a custom icon, hotkey, autocast and elemental activation effect. Echoes do not affect its sequence. Reuse: two minutes.
• Manaburn is now instant with a two-minute reuse, deals 2 damage per mana and caps at 50 damage per level. Mana spending stops at the damage cap.
• Quick Evacuation now also reduces Exodus reuse by 10/20/30%. Arcane Resistance offers three ranks granting 10/20/30 resistance; existing nine-point purchases become rank 2. Crippling Magic is instant and defaults to autocast when it would improve an engaged enemy's slow.
Fixes
• Fixed an item-effect cleanup error when returning to character selection after a failed game entry.
Combat
• Damage meters and Training Grounds reports now count damage reaching enemy health, excluding absorbed damage and overkill. Immortal training dummies still count full post-shield hits for sustained damage testing.
• Headshot now works against every enemy creature type and can empower critical bow abilities as well as auto-attacks. Slay Undead retains its stronger undead-only melee critical bonus. Finishing Blow now has a 20% chance after damaging auto-attacks and physical combat abilities to execute a surviving enemy within its health and level limits; named enemies remain excluded.
• Right-click your spells and combat abilities in the DPS meter breakdown to open their cast conditions. Spell conditions use the spell's current bar slot.
Ascendant Abilities
• Selected combat AAs now require level 20, 35 or 45 to purchase and use. Class AAs require an eligible equipped class at that level. Purchased ranks remain saved while inactive and become available again when the requirement is met. The AA window and hotbars show level restrictions.
• AA purchase prices and rank counts now appear white, with rank counts turning orange when all ranks are purchased.
• AA descriptions now explain shared rules once, with separate rank-by-rank benefits for every multi-rank ability, including activated AAs. Rank rows also clarify secondary bonuses, limits and units.
Archetype AAs
• Added five passive Archetype AAs with three ranks each: Resonant Arms increases weapon proc frequency, Arcane Frugality occasionally discounts your next damage or healing spell, Lingering Grace adds healing over time after direct heals, Shieldcraft improves blocking with a usable shield, and Unbroken Focus can preserve a cast through a stun. Each unlocks at level 20 and costs 3/6/9 AA points.
