Character and combat displays
• Larger item icons and roomier slots now appear throughout equipment, inventory, storage, merchants and item inspection. Buttons have more space around their labels.
• The Character window has a clearer identity header, grouped equipment, compact resources and regeneration, and a more accessible XP Lock. Its size stays fixed when switching tabs.
• The Skills tab adds search, category filters and a below-cap filter. The Pet tab adds a live health bar, numbered equipment slots and clear active/storage counts. Effective Power is removed, and pet stats and equipment fit without scrolling.
• Player Status and Target give combat resources more prominence, keep XP and AA separate, and support longer names with full-name hover text. Target also shows who the enemy is attacking.
• Zone & Pull has clearer setup and recovery controls, live pulling status and a collapsible view that remembers your preference.
• Damage Meter counts consumed absorbs under Healing and Rampage self-damage under Taken. Metric tabs and name/value columns are easier to read.
Inventory, storage and discovery
• Inventory groups equipped bags above searchable items, with filters, optional sorting and a capacity bar. Spoils has clearer loot actions, saved rules, overflow timers and an Overflow shortcut.
• Bank and Loot Overflow gain clearer search, filters, sorting, capacity indicators and action bars. Overflow adds a Jewellery filter; Hoard, Stockpile and Buyback grids now align consistently.
• Bestiary has larger portraits and item icons, clearer drop information, All/Named/Unslain filters and a Current Location shortcut. Collection totals count shared entries once and include common loot. Undiscovered enemies and uncollected items remain hidden.
• Fixed item tooltips stretching vertically when hovering pet equipment or switching items.
Chat and loot history
• Chat has clearer All and Combat tabs, an explicit Local note or Group destination, and a filter panel with hidden-message counts and a Show everything reset. Filters retain existing preferences, including Group muting; appearance controls remain in Settings. The placeholder Narrator feed is removed.
• Each chat channel now retains its own history, so combat messages no longer push loot out of the Loot tab. Reading older messages stays in place until you return to Latest.
Combat controls and pets
• Edit autocast conditions and spell bars during combat. Apply lets you test rule changes live. Spells on cooldown or currently casting cannot be removed or replaced, including through saved spell sets; reordering keeps their cooldowns.
• New Target Is/Is not conditions support Stunned, Mezzed, Feared, Slowed and Staggered. Area abilities check whether at least one enemy matches.
• Bash now scales with Bash skill and the upgraded AC of a shield held in the off-hand instead of weapon damage. Shieldless Bash remains usable with lower damage, and Bash AA bonuses still apply.
• Pets summoned outside combat now use fast resting regeneration, including when equipment raises their maximum health.
Travelling merchant
• Rikket brings finite stock on new visits: 2 to 4 bags and 1 to 3 copies of each equipment offer. Remaining quantities are visible and survive leaving or reloading.
• The merchant view still starts with other windows hidden, but you can open them normally while shopping. Inventory and Character shortcuts appear beside your gold balance.
