Travel fixes
• Map boats now use clearer sailing-ship illustrations with cream sails, wooden hulls and a subtle wake pointing along their route.
Chonk upgrades
• Item and spell upgrade controls offer 1, +10 and All. Repeated +10 clicks add to the selection, capped by your holdings and the upgrade limit; surplus Chonks remain unspent.
• Chonks are now stored as upgrade currency instead of inventory items. Existing Chonks in bags, storage and unclaimed Spoils convert automatically. Use the tier and quantity controls in item and spell upgrade windows; Chonks no longer take up bag space.
Tutorial and interface polish
• Adjusted enemy shadow placement and size across 177 creatures to better ground their artwork.
Combat and interface fixes
• Bow techniques now show their damage range, use distinct names for later versions and cost substantially more endurance. Each upgrade rank reduces their endurance cost by 2%, up to 20%.
• Damage shields now retaliate against landed melee abilities as well as melee swings. Bow attacks and bow techniques do not trigger them.
• Removed the unused Charm equipment slot. Existing charms move to an available ANY slot or storage, and saved loadout references are preserved.
• Looting a copy of an Auto-Merge item immediately processes matching drops waiting in Spoils.
• Fixed melee ability effect positioning, centered level-up notices within the game viewport, and stabilized item and buff tooltip sizing. Loadout tooltips now use shorter text.
• Incoming damage now uses a soft, rate-limited screen-edge cue instead of floating weapon strikes and spell flashes. Disable it with Incoming Hit Effects in Combat settings; Reduce Motion also disables the cue.
• Ranger armor, strength and damage-shield buff lines no longer expire after five minutes. Buff tooltips now distinguish lasting buffs from timed boosts and consumable shields.
• Fixed shielded enemy pets lingering after player death, fleeing or their summoner dying. Enemy summons and their battlefield displays now clear reliably, including party-confirmed pet deaths.
Wandering goblin merchant
• Rikket now occasionally travels across the world. Watch for his arrival notice and wagon on a discovered continent, then intercept him to browse his roadside shop.
• Each new visit offers one bag, one merchant-exclusive ANY-slot trinket and up to four equipment pieces from enemies you have defeated. Stock and purchases survive reconnects; each offer can be bought once per visit.
• Four exclusive trinket families offer endurance and armor, mana regeneration, offensive stats or health and resistances. Stronger versions unlock through defeated enemies; repeat copies of the same version can be merged. Bags cost 3,000 gold for the 8-slot Traveler's Satchel or 12,000 for the exclusive 10-slot Tinker's Bag.
• Existing bestiary kills unlock baseline stock. Higher-tier merchant eligibility is recorded from kills after this update.
• Rikket stops while you browse. His shop features flickering lanterns, item tooltips and red prices for unaffordable offers. Other widgets hide while shopping and return when you leave.
• Equipment prices scale with item level and upgrade rank. Existing unpurchased offers receive the updated prices without resetting purchases.
Dungeon boss signatures
• Named dungeon enemies now have a signature mechanic based on their primary class, with distinct visual effects and readable casts. Secondary classes retain their normal abilities.
• Boss mechanics include interruptible attacks and healing, short defensive windows, pet coordination and fragile Necromancer attendants. Linked effects end when their source leaves combat; summoned attendants award no loot or experience.
• Wheelwright Nan Corrow is now a Bard with Battle Chorus, and Petitioner Aldis Crane is now a Monk with Focused Assault. Their combat stats now match their new roles.
• All 39 named dungeon bosses now have fixed thematic class combinations: their primary class at Tier 0, a second class at Tiers 1-2, and a third at Tiers 3-4. Their primary class and signature remain unchanged.
