Skipped posting a bunch of the previous patches, but I'll start patching updates here too. You can also seem them in-game at the login screen!
Camp fixes
• Opening and closing Group invites no longer resets or stops camp securing when nobody else has joined. A lobby containing only you counts as solo; actual parties still cannot secure offline farming rates.
Stances and bard songs
• Saved stances now appear immediately after loading, including in the collapsed stance widget.
• Instant melee skills can fire while singing bard songs without interrupting the song. Normal weapon swings also continue during songs.
• Chant of the Bulwark and its upgrades now protect your pet and refresh its shield with each song pulse.
Inventory and vault
• In town with the vault open, Ctrl-click to transfer items and whole stacks between inventory and storage. Materials go to Stockpile; full destinations show a message without moving the item.
• Send to Vault from Loot Overflow now works anywhere. Full selections are checked before moving anything; withdrawing items from the vault still requires town.
New player guidance
• After choosing their third class, players still in the Outskirts receive an optional map lesson pointing them toward a suitable dungeon on their current continent.
• Inspecting upgradeable equipment introduces duplicate merging, the extra XP from higher-ranked copies, and using Chonks. Both lessons remember completion or dismissal per character.
Combat feedback
• Trains now display a prominent five-second notification with the rider name and arriving enemy count. The notice does not block clicks or pause combat.
• Eligible enemy summoners now enter combat with their pet already summoned, including arriving adds. Existing pet limits and summon chances still apply.
• Added optional Enemy Cast & Control Labels in Settings > Combat, off by default. Compact spell progress and control timers follow each enemy and its battlefield layering.
Presentation
• Updated the main menu background and game logo, with matching artwork across login, server selection and character creation.
• New character names are limited to 16 characters. Existing character names are preserved.
• Added flickering torchlight, a gently glowing staff orb and visible drifting ribbons of floor fog to the menu artwork. Reduced Motion keeps the ambience still.
• Removed redundant class-name hover tooltips in the Race & Classes window.
• Character and pet stats now have styled hover explanations for resources, combat ratings, attributes, resistances and regeneration, including live resource and stat values.
Groups
• Groups now support up to four players. The Group window has a more compact layout, shows the four-player limit, and disables invites when full.
Farming and dungeon entry
• Added optional Farming Stats under Windows: rolling five-minute kill, XP and AA rates, with estimates for the next level and AA point. Actual online rewards are measured after siphon and caps, including recovery and travel time.
• Dungeon Entry now offers Auto Hold or Auto Pull and applies your existing choice when logging back into a dungeon as well as arriving there.
• Enemies arrive with eligible self-buffs already applied instead of spending their opening casts buffing. Existing spell levels and buff stacking rules still apply.
