What's ha'nnin brobots?
MECH YEAH. We got something fun for ya from Stands To Reason Games.
After an extremely normal and healthy amount of time spent staring directly into Unity until it began staring back, the MECH DISTRICT demo is officially live on Steam. You can download it. Right now. For free. That means the game has escaped containment and I can no longer stop you from seeing what I have done.
SO WHAT THE HELL IS MECH DISTRICT?
MECH DISTRICT is a factory-building / logistics / robot RPG about arriving at a ruined industrial district and making the very reasonable decision to turn the entire place into a gigantic smoke-belching automated war machine. You build the factory. You mine things out of the ground. You process those things into slightly more valuable things. Congrats, brobot. Now you're capitalism-ing.
You manufacture stuff. You sell stuff. You build Raidframes. You build Superframes. You send them out into RPG operations where, ideally, they return with money and valuable salvage instead of being converted into a smoking insurance claim. There are resource operations. Raids. PigDudes. Giant enemy machines. Protocol Pillars. Boss fights. Logistics. Production chains. Factory expansion. Turn-based combat. There are also approximately eleven billion interconnected systems praying that you do not click anything in an order I did not anticipate.
WHAT'S IN THE DEMO?
A pretty substantial chunk of the actual game.
You can establish your district, get production moving, manage resources and logistics, build up your machine economy, field your frames, and start sticking your mechanical nose into places where it absolutely does not belong. The important part is that this isn't some little "walk around one room and then COMING SOON" situation. You can actually play MECH DISTRICT.
Build things. Break things. Make money. Lose money. Construct increasingly expensive robots. Watch those increasingly expensive robots get the absolute s#&t kicked out of them. Come home. Repair them. Pretend the entire operation was financially sound.
Repeat. This is the intended gameplay loop.
ALSO: IT'S A DEMO
So yes, there is more game beyond this. A lot more. Systems are still being expanded, balance is still being beaten into submission, and I am still finding exciting new ways for a machine worth several thousand dollars to somehow become confused by a doorway. But this is the first time I've been able to put a proper chunk of MECH DISTRICT in everybody's hands and say:
Here. Play the damn thing.
If you find something broken, weird, stupid, confusing, possessed, financially catastrophic, or capable of violating the known laws of factory logistics, tell me. I will fix it. Or I will stare at it for six hours, discover the problem was one checkbox, and then fix it. Either way.
MECH DISTRICT DEMO OUT NOW!
Go build yourself a horrible little industrial empire.
