Small update, big personality. This one is about identity.
TITLES
Pick an epithet to wear beside your handle. You earn titles by earning achievements — silence MOTHER, climb the Ascensions, claim the MOST WANTED bounties — and each one becomes selectable in the new IDENTITY screen (hub → ). Whatever you choose shows on the hub, in the co-op lobby, and in combat, so the whole party knows who they're diving with.
A thank-you to our playtesters
If you dialed in during the playtest — before launch — you keep something no one else can get, even after full release:
an exclusive title,
an amber-gold handle color,
an "amber phosphor" screen theme, and
a Founders badge in the Codex.
It's all cosmetic — no gameplay edge, ever — and it's yours to keep for good. In co-op, a ◆ founder mark rides beside your name so the party can see it.
Corruption is a weapon now
You told us Corruption felt like a tax — you always had to Patch Up at a safe node to cleanse it, so you could never take the Upgrade. Five new cards everyone can find change that: Vent, Ground Fault, Overclock Nerve, Purge Surge, and Blackout let you SPEND Corruption for damage, Block, or Strength — and lower it in the process. Dump it in a fight instead of hoarding a debt, and keep the safe node for upgrades.
Fixes from your reports
The incoming-damage forecast now matches the real hit at max Corruption with the Grounding Rod (it was ignoring the Rod's cap and over-reporting).
Ascension-weakened cards show their true value with a ✦ everywhere — combat, rewards, shop, deck — not just your hand.
Enemy statuses on you are color-coded instead of one wall of magenta.
Boss phase names and long relic names no longer overflow or overlap.
Click to continue at the end of a fight — no keyboard needed.
Thank you for testing the wire with us. See you on the other side.
