The new build (V6) is now live on the public branch. It brings some bug fixes.
Changes
Moved production queue above the buttons used to produce units to prevent the player from having to move their cursor every time they add units to production.
Increased the rate at which the AI produces units when its base is attacked.
Increased the speed at which the camera moves to a new unit requesting orders.
Bug Fixes
Fixed unit attack range outline being white instead of red.
Fixed archers showing paths to buildings or units within their range.
Fixed units not taking the shortest path to reach building to attack it.
Fixed health bar not disappearing when a unit is destroyed.
Fixed parasite path appearing whenever a unit was one tile away from a building.