The new build (V6) is now live on the public branch. It brings some important combat improvements and bug fixes.
Content
Added new logic that prevents enemy units from moving through each other.
Added new logic that prevents archers from being able to shoot over buildings and trees.
Changes
Improved enemy combat logic so that the AI targets wounded military units effectively.
Increased volume of bow twang sound effect.
Increased volume of building damage sound effect.
When a unit moves 3 tiles, instead of skipping its turn, the unit will check if there are any valid targets nearby that it can attack. If not, its turn is skipped. If there is a valid target it won't be skipped.
Bug Fixes
Fixed path to reach building for workers not taking the shortest route.
Fixed military units that are able to attack after moving 3 tiles not showing the red outline on units when hovering over them.
Fixed clicking "Build" on a building being constructed not working.
Fixed green preview for buildings not disappearing immediately when the assigned worker is destroyed.