Demo V3 is now live on the public branch with bug fixes and the re-implementation of music.
Changes
Added main menu music.
Added in game music.
Re added music volume slider bar to options.
Added notification sound that plays at the beginning of the player's turn.
Reduced the size of the map.
Added a customized cursor.
Added sound effects for placing, building and completing buildings.
Added a floating resource number above workers whenever they harvest resources from a resource node.
Added a camera effect that plays when a building converts from a preview to its first construction mesh.
Added short smoke/dirt like effect that plays when a building converts from a preview to its first construction mesh.
Added sound effect that plays when a tree is harvested.
Bug Fixes
Fixed clicking the "Attack" button and then trying to cancel and clicking "Move" causing the unit command panel to lock out for all units on the map.
Fixed military unit not properly calculating path to target when being ordered to attack from behind another military unit.
Fixed latency and CPU overload issues during the AI's turn. AI turn is not only much faster but smooth with no lag.
Fixed interaction trace when clicking on units behind buildings and resource nodes not working.
Fixed the HUD saying the "Out of Range" error.
Fixed units disappearing after moving to their destination tile during the AI's turn.
Fixed issue with the game stalling when food reaches 0 and net gain is negative.
Fixed military units sometimes being able to attack together instead of one at a time during the AI's turn.
Fixed targeting an enemy unit then quickly targeting the same unit with another military unit causing animations to cancel.
Fixed de-selecting a unit sometimes not working.
Fixed audio for combat being too loud and not have attenuation.
Fixed units sometimes stacking on top of each other.
Fixed latency issues with some player commands/orders. Giving orders is smooth and lag free.
Fixed the volume slider bar not correctly setting.