New
🎨 Real floors. Parquet, marble, stone, carpet and grass, hand-drawn by our artist Alejandro López Martínez (Alexhan), replacing the flat colour fills. It gives the floorplan the worn-mansion texture the game was asking for.
🏠 Every room now gets the floor and the furniture it should have. No more grass in a bedroom or a bed in the kitchen: the library has wood and bookshelves, the cellar has stone, the patio has grass. It doesn't just look better — recognising a room at a glance makes room clues far quicker to read.
🌿 Two new settings, the patio and the terrace, with their own outdoor objects.
⚙️ Settings from the pause menu. Changing volume or language mid-case no longer means quitting to the main menu and losing your thread.
🖼️ New "Floor textures" option. Turn it off and the floorplan draws in flat colour, loading no images at all — for modest machines, or if you prefer the cleaner, more abstract read of the board. The colours were retuned so rooms stay just as distinguishable without the artwork.
⚡ The Weekly Challenge opens instantly. Everyone plays the same case each week, so it now ships pre-solved with the game instead of being computed on your PC. No more loading bar — it could reach 25 seconds on the hardest weeks.


Fixed
💾 Saved games in progress are no longer restored onto a different board. When an update changed the case generator, the game would bring your pieces back onto a case that was no longer that one. It now spots the mismatch and starts clean instead of lying to you.
🎛️ Fixed the settings toggle drawing its knob outside its track.
⌨️ Escape inside Settings now closes Settings, not the pause menu.
Coming next
🪑 We've started designing the objects. The floors were step one; the furniture — chairs, beds, fireplaces, bookshelves, telescopes — is on the artist's drawing board right now, to replace the current line icons. They'll land gradually, one at a time, as they're ready.
Thank you for the feedback you keep sending and for your support — the new art and the room coherence came straight out of what you tell us, and it's what decides what gets worked on next.
