Hello, Executors who seal those who have chosen eternity!
We are SLIP4RS, the development team behind Lockey.
We would like to share the main changes included in the Day 5 Update.
Added startup delay to enemies’ first attacks
Changed Special Room objectives
Added skip functionality to certain cutscenes and timelines
Adjusted overall UI sizing
Startup Delay Added to Enemy Attacks
Enemies could perform their first attack too quickly after spawning, sometimes causing players to take unavoidable damage.
To improve this, a 0.5–0.8 second startup delay has been added to each enemy’s first attack after spawning.
Special Room Objective Changes
Before | After |
Avoid enemy attacks within the time limit 1 attempt | Avoid enemy attacks within the time limit 2–3 attempts |
Eliminate all enemies within the time limit | Defeat an enhanced enemy |
Survive for the duration of the time limit | Defeat N enemies within the time limit |
Cutscene and Timeline Skip Functionality
The two dialogue lines that played over a black screen at the beginning of the tutorial’s first cutscene can now be skipped.
Skip functionality has been added to the tutorial and ending cutscenes.
UI Size Adjustments
Adjusted the size of several Inventory UI elements without significantly changing the overall layout.
Made several adjustments to the Skill Preset UI in the lobby.
If you have any questions or feedback regarding bugs, quality-of-life improvements, or any other aspect of the game, please feel free to contact us at the email address below.
E-mail: [email protected]
