- Robots break through walls when faster than walking around (untested)
- Farms: a Harvester tends a field for food; Food rides belts and rail
- Towers: Hunting Tower -> Light Tower; upgrades into a Tower; every tower can hunt and lure
- Placing: grid shown while placing; walls, rails and belts can be laid while holding, or clicking on each end
- Video: Resolution setting in windowed and fullscreen
- Setting for couch players to get their own windows
- Crisper labels, stacked colonist names, health bars clear of the model
- Sounds on every swing: harvest, build, dismantle, till
- Multiplayer: Steam names, everyone sees who claimed which job, recall rings at every Hub
- Controls: hotkeys stay out of text fields, fullscreen on T, fast-forward on 1, feedback on F
- Balance: more food to start, whole-unit resources, wave achievements unlock on the win
- Fixes: pathing rebuilt, saved upgrades resume, colonists keep their facing, a bad save no longer drops the session
Here are two of my screens with a different player on each:

