This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.14, see below:
- Added colour differentiation to suspects on map to show which suspects are helper suspects, to clarify crossmatch missions
- Added colour differentiation to suspects on map to show which suspects have previously been opened
- Added mission-specific icons to every work mission, to add more visual context to each mission
- Added UI scaling option to allow UI to be scaled down (now available for 16:9 & 16:10 aspect ratios)
- Changed UI scaling to allow for smaller minimum size
- Changed scaling of mission start overlay to reduce clutter
- Changed conversation(s) with Frank after GoodConversation to better respond to your performance in the mission
- Simplified mission alert level displayer to only show the colour of the current alert level, as other level colours were cluttering the screen
- Fixed issue with DeepLink trail animation showing the wrong endpoints for some main panel evidence (like Message contacts)
- Fixed evidence issue in MailingIn
- Fixed display issue with mission start overlay elements popping into view too early
- General bugfixes and typo fixes
