This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Thanks so much for your continued bug reports and feedback! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.11, see below:
- Increased height of travel data panel to prevent player from missing entries that require scrolling
- Increased height of bank records panel to prevent player from missing entries that require scrolling
- Changed TripWire failstate description to more clearly explain why it’s a failstate
- Changed mission music in Operation AwayBase 1 & 3 to better match mission tone
- Changed mission music in GoodConversation to better match mission tone
- Fixed issue with multiple relationships showing as current far too often
- Fixed issue with relationship durations not displaying correctly
- Fixed issue with unrealistic frequency of same-sex relationships
- Fixed missing mission music in RushHour, DamageControl, Operation EchoWell 2
- Fixed issue where mission briefing panel could occasionally get stuck open when starting a mission, preventing the player from continuing
- Fixed issue with a mission rule in Operation BadHombres
- Fixed evidence issue in Operation BadHombres
- Fixed conversation typo after Operation ColdGrave
- Fixed ‘SURNAME’ heading over first names in female player creation
- General bugfixes and typo fixes
