This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can post them in the discussions here or visit this board to post them.
For a list of the changes made in v1.06, see below:
- Added significantly more generatable CodeX notes for suspects for more detail and immersion, and to prevent repetition
- Reduced waiting time before messaging conversations
- Fixed missing Frank Talby in some interior scenes in CL3 & CL2
- Fixed issue with new tutorial in first work mission where it was possible to start mission before Peepr tells you to, which would cause the tutorial to get stuck and not advance
- Fixed issue with new tutorial in first work mission where selecting BlackSheep through the bottom selector would not advance the tutorial
- Fixed issue with rank Clearance Level not immediately changing between Clearance Levels
- Fixed issue with incorrect name generation in Messaging/Call Transcript evidence types, causing evidence to be marked as missed despite not visibly matching any rule
- Fixed problem with evidence generation what would occasionally give suspects multiples of evidence types that should only have 1 set, like Personal Network
- Fixed ambiguity with an evidence rule in BorrowedSugar
- Fixed issue with an evidence rule in Operation HealthyGlow
- Fixed issue with an evidence rule in Under the Rock
- Fixed issue with an evidence rule in Sleeping
- Fixed issue with music volume slider only changing volume temporarily
- General bugfixes and typo fixes
