Gameplay & Balance
Revamped Multiplier Streak System: I completely overhauled the scoring streak mechanic to reward aggressive and skilled play over passive strategies.
No-Damage Streak: Gain a +0.01x multiplier for every 5 enemies defeated without taking damage.
Dodge Bonus: Instantly gain a +0.25x multiplier for 5 seconds when successfully dodging enemy attacks.
Kill Chain: Every 8 enemies defeated within an 8-second window adds a +0.02x multiplier. The timer resets with each kill.
Uninterrupted Momentum: Timers now freeze when clearing a combat node, so your active streak won’t be lost while moving to a chest or the next room. Plus, a 10-second grace period is added when entering a new combat node to keep your streak going.
Dream Trap Adjustments: Considering the unique nature of Dream Trap rooms, the Kill Chain timer decay is now disabled. Streaks will only accumulate, never drop in these rooms.
Life Steal Limit: Fixed an OP situation where hitting dozens of enemies simultaneously with AoE attacks fully restored health in a single swing. A flag now ensures life steal triggers only once per sword swing.
Bleed Nerf: The duration of bleed damage taken has been reduced from 4 to 2.5 seconds, giving players a more forgiving survival window.
Empower & Wet Status: Empower orb bonuses have been slightly reduced (Damage from 50% to 35%, Range from 2x to 1.5x). Enemy slow-down penalty from the Wet status has been reduced from 50% to 30%.
Dynamic Dream Trap PowerScore: Enemy density scaling in Dream Trap rooms now accounts for Max Health, Max Armor, and the total level of acquired Magic Cards. Difficulty thresholds for Red and Purple themes have been readjusted.
UI & Visual Polish
Dynamic UI Animations: Added a heartbeat/panic animation to the Survival mode's remaining seconds counter. Capture mode counters now feature a "POP" animation every time an area is captured.
Enhanced Game Feel: Buttons now feature a "Color Pulse" effect independent of size scaling, syncing with a breath animation. UI buttons also had their shine and position limits fixed.
NPC Intro Fade-in: The Companion panel in the starting room no longer pops up instantly; it starts pitch black and smoothly fades into its original colors over 1 second.
Mega Survival Card Badge: A "4x" badge has been added to the end-of-run survival card prefab to emphasize its boosted stats.
Bug Fixes & Improvements
Mid-Run Save Support: The new streak and multiplier system is now fully integrated into the mid-run save architecture. Pausing or quitting mid-run will now correctly preserve your active streaks and timers upon returning.
Controller & Mouse Harmony: Resolved input conflicts and menu freezes between keyboard/gamepad and mouse navigation. Selection borders and text colors now respond instantly to both input methods.
Orb Spawn Positions: Fixed an issue where the first Orbs in a combat node would spawn right on top of the player and get collected instantly. They now spawn at least 0.5 units away.
Capture Node Secret Reward Fix: Fixed a menu freeze issue when opening ritual chests. Players are now presented with 2 standard level-up choices first before revealing the special ritual cards.
