Hi! This is the last planned content update for the playtest. I'll still update it with fixes as necessary until it's actually over next month, but I plan to start focusing towards converting this into a demo, preparing for releasing that, as well as the Early Access release in general.
New Content
3 new quests: 2 from Kasumi and 1 from Hara, Hara's is an "alternate option" for one of the new Kasumi quests.
Added 3-4 extra rep levels to the current regions. These cause the region to increase in overall difficulty level when reached. New sandbox saves will start below these levels.
Added a surprise in Harland's shop scene :) (more will be added in the future)
Added equipment slots for headgear, eyewear and facemasks (only headgear is used right now, see below)
Added mechanics for more granular head hitboxes for armor (split into top of head, back of head, eyes, ears, and face/mouth)
Added a helmet (note: temporary asset, may be removed/replaced in the future). Bounty targets and higher-tier squad leaders (excluding gangs) occasionally have a chance of wearing it and it can be found as loot in the world and in the shops. More gear will be added in the Early Access release.
Improvements
If a trader currently has visible unaccepted quests, there is now an extra element added to the icon for their shop on the map.
Cyberware now shows how much humanity it removes in the description.
Implemented cancel button on the loading screen when joining a game. Connection canceling now has to be done manually, rather than waiting 25 seconds for it to return you to the menu.
Added ability to unload weapons while equipped.
Refreshed Hara's shop scene, added more background buildings.
Warehouse brick corridors now have a little "upper lip" thing on them, Hara's scene also has these (visible in cover image for this post).
Reduced amount of stamina drain gained when jumping repeatedly.
Adjusted Covert - Part 2: Kills with a suppressed weapon and kills where the killed AI's current target was not you now also count as kills for it, increased required kills to 12. Also adjusted the description to clarify that kills have to be in the Chugoku region.
Increased fitness xp again from sprinting by ~50% (2 p/s -> 3 p/s), decreased the speed multi required for it to instead go to strength to 0.95 (as opposed to being slowed at all, this means with the level 1 speed skill in fitness and the red armor cyberware you can keep leveling fitness now)
Increased strength xp gain from sprinting from 1.2 p/s to 1.8 p/s
Added shop categories to Harland, he sells: supplies, gear and ammo, also has a sell price upgrade and a stash upgrade
Added icons for Kasumi's mining upgrades
Fixes
Again, huge thank you to Nick on Discord for reporting most of these.
Adjusted bottoms skin mask to leave more of the lower part of the leg in
Fixed visible hole in Smelmart building, plus added player blocker to prevent getting into a part where you could get stuck in that scene
Fixed jump animation starting when trying to jump while out of stamina
Fixed coyote timing resulting in the ability to double jump
Manually loading a mag into the currently active weapon no longer fails to actually add the mag (and as such eat the item)
Prevented interaction while paused
Character is now detached from the player controller when accessing wardrobe, to prevent it from moving if the player is mid-movement when entering it
Fixed menu state not clearing properly if you pressed the chat keybind multiple times
Properly setup player list, new clients should now see existing players in the pause menu player list
Fixed door sync error spam in Harland's scene as a client
Fixed Kage loot appearing in other missions after doing a Kage area mission
Prevented Retrieval missions (namely Kasumi's Mining Pick) from being able to require more target items than were actually spawned
As always, please send any bugs or feedback you have in the Discord! Thank you for your support.
