A new start
New characters now play a short scripted opening before they enter the world. You check in, get your costume, gear up, fight, loot, craft and walk out through the camp gates.
Two sides to every card
Most cards can now be played strong or weak. Strong does what the card says and is spent for the fight. Weak does less and goes back into your deck. Flip a card with right-click or Shift. Decks now have a fixed size (30 cards) and a limit of 4 copies per card. Enemies look at what you are wearing and change their approach to combat during the match.
You can see the cards being played
Your card flies to the table and its name is called out. The enemy's card turns face up in front of them. Your defensive stance stands at your feet until it blocks. Cheat cards leave a blood seal. A gold tab shows whose turn it is. Every card back is now the frog.

Classes and their weapons
Stat adjustments to classes:
Smith 20 HP (was 12)
Warrior 15 HP (was 10)
Alchemist 10 HP (was 6)
Mage 10 HP (was 5), 10 mana (was 8)
Healer 10 HP (was 5)
The smith now pays armour to play a some cards that is not a weapon strike and the mage uses mana to pay for some additional cards beyond its spells.
Health and moves
Health no longer comes back on its own outside a fight. You heal with bandages and potions. Food and drink restore your moves, more if you sit down. When you run out of moves you are no longer stuck: you can still walk, just slowly.
Right-click everything
Right-click opens a menu with every option on items, characters, corpses, chests and stations. A plain click does the obvious thing: it equips gear or takes the whole stack. Shift+click takes one. The menu also opens from the keyboard with Shift+F10.
Wishlisting is what tells me the work is worth continuing: View game pageCome and complain or submit bug reports here, I read and reply to all of them: https://discord.gg/MS9vXquzMX
