Thank you for playing VELKRADE.
This update expands the Early Access version through the final episode of Chapter 6. It also includes improvements to battle presentation, node maps, English localization, and various user interfaces.
Major Updates
Chapter 6 Added
Added the complete Chapter 6, “Black Slab Depths”
Added new enemy formations, battle records, skills, and boss encounters
Added new enemy combinations and strategic challenges built around the formations developed through Chapter 5
Adjusted the overall battle balance of Chapter 6
Enhanced Node Maps
Adjusted node layouts and exploration routes across multiple chapters
Added background animations that reinforce the feeling of moving through interior facilities
Added silhouettes indicating enemies that may appear at the selected location
Enhanced boss nodes and battle introduction sequences
Added chapter-specific holographic effects and visual presentation
Improved Battle Interface
Made available Black Slab Intervention effects easier to identify
Clarified the activation timing and effects of Enemy Domains
Improved the display of status effects, Collapse, and attack restrictions
Enhanced boss introductions, the Void Gate, and offering-related effects
Added an option to suppress cut-in animations
Adjusted several enemy formations and battle encounters
Improved Battle Record Display
Improved the presentation of battle records with multiple skills
Adjusted the interface so long skill names can be viewed without abbreviation
Improved the readability of skill effects, status conditions, attributes, and formation information
Expanded English Localization
Expanded English localization for main quests, side quests, battles, the base, the Summoning Rite, and other systems
Added and revised English text through Chapter 6
Improved text fitting and reduced unwanted abbreviation in the English interface
Fixed differences in visual presentation and image display between the Japanese and English versions
UI and Presentation Improvements
Improved the interfaces for the Forbidden Market, Dark Market, and Summoning Rite
Clarified the difference between Fusion and Stat Alteration
Enhanced the monitor presentation and layout used during story events
Fixed several cases of clipped, overlapping, or misaligned text
Bug Fixes
Addressed an issue that could return the player to a standard RPG Maker map in certain situations
Fixed cases where Japanese and English text appeared simultaneously
Fixed several missing images and enemy graphics
Fixed various issues involving battles, node movement, and scene transitions
We will continue improving battle balance, interfaces, presentation, and localization throughout Early Access.
