Crashes
I've been getting a much higher volume of crash reports over the last two days than normal (8 or 9 in two days as opposed to 1 every other week). Most of the reports come from oculus users (though there are a few Vive users as well).
To help find the root cause of the crashing issues, I've uploaded a Beta version of this patch with script debugging enabled. It will have worse performance but log much more information about what is going on within the game.
You can opt into the beta by going to your steam library, right clicking QuiVr, and selecting Properties -> Betas -> and selecting the 'beta -' branch. You can revert this by going to the same place and selecting 'NONE - Opt out of all beta programs'.
Dynamic Teleporters
The Chain Lightning arrow altar in the 2nd area has been replaced with a brand new ability altar. Firing an arrow from this altar into the ground will create a temporary teleporter for a short period of time.
Anyone may then travel to that teleporter until time runs out, at which point you will be sent back to a nearby, enabled teleporter.
If you place the teleporter in the path of an enemy, you will have to be careful, as enemies will trample you (colliding with one will turn you into a ghost and send you back to another nearby teleporter).
You can also shoot the arrows into the surrounding canyon rocks, which will create a teleporter there as well. Due to the magic of the Spirit Anchor and your etherial nature, you will 'stand' on those locations like solid ground, though gravity will still affect your arrows as it always does.
This ability will eventually make its way to an item, but I wanted to have it appear in a more controlled environment here to test it out and ensure that it is working correctly in multiplayer.
Other Changes/Fixes
- Quiver alignment is now rotation independent (needed for sideways TPs)
- Fixed arrow altar bug on joining room
- Arrow hitbox radius reduced 25%
- Lowered performance cost of fired arrows
- Fixed ricochet force issues
