Now that I'm back from a relaxing holiday weekend with family, I think I'll be able to get back to a more consistent update schedule.
This update has a number of fixes as well as a highly requested multiplayer feature.
Friends List Integration
From the multiplayer menu, the disabled "Create Private Game" has been replaced with "Play With Friends". Pressing it will open up the friends list populated with your Steam Friends. You can see people's status on Steam, and if they are in a multiplayer game you will have the option to join them (unless the room is full). This will only work when not already in a game (friends list can only find people in games if you're in the lobby)
The "Create Private Match" button is still disabled while I make sure that everything works smoothly, but should be available fairly soon.
Note: The network system had to be changed for this update in that: instead of connecting to the server when you join a multiplayer game, you now join the server when the QuiVr starts and you join a lobby behind the scenes (leaving a multiplayer game now puts you back into the lobby instead of disconnecting from the server). While a fair bit of work has been done to make sure nothing acts differently, there may be some edge cases I didn't find, so let me know if there is unusual connecting/disconnecting behavior!
Other Changes
- Added a crate attached to physics rope to play with during downtime
- Performance boost due to snow particle optimization
- FPS counter added to graphics settings menu
Fixes
- Hip rotation while looking up/down fixed (Thanks to Anton Hand from Hot Dogs, Horseshoes, and Hand Grenades)
- Fixed issue that caused bow to drop from hands
Working on a new Gameplay Lab that is significantly more extensive. Not sure when it will be added but a lot of time is being spent on it as this is the first time that there is the potential to make people motion sick, so we want all the options to go through some vetting before subjecting players to them :)
