A number of changes here to try some quality of life components and mechanics options.
Limited Teleporters
Implemented a limited-space teleport system, when the last slot of one of these areas is used, the teleport target will disappear. Likewise if someone leave the teleport area while you are not already on it, the teleport target will re-appear.
Just want to see how these would work in the future, I've changed one and created one new teleporter to only allow a single person to occupy the area at a time.
The scaffolding by the door only has room for one player now, which will hopefully lessen its use as well as test out the new mechanic.
Additionally a small lookout tower has been added, also with room for only one player.
It gives a view of the left path, which was previously the most obscured one and often lead to enemies sneaking through with little notice.
Hit Markers
Another test I wanted to do was using hit markers. A common piece of feedback I often got was that, in multiplayer, it wasn't always apparent who got the killing blow on an enemy.
Now any damaging hit that you make on an enemy will display a blue hit marker.
The goal of this is to display feedback to the user without ruining the immersion of the game and the fantasy setting, so please let me know if you like/dislike the system, and how it might be improved!
Anti-Harassment Measures
Two issues were brought to my attention as methods for harassing players. Both of which should now be resolved with no action needing to be taken against offenders.
My philosophy is (and will continue to be) that it is much better to remove the ability to harass than to punish those who partake in it.
- Hands in Face
Other players' hands that come close to your head will now fade away (with a lower distance threshold) in the same way your own hands fade when moving them close to your own head.
- Arrows in Helmet
Shooting arrows into other players helmets is meant to be a fun and good-humored interaction. Continually I see new players to the game are delighted when they shoot an arrow into their team mates head, and the other player reaches up and attempts to pull it out.
However, with that interaction, harassment is possible, so a new option has been added to the gameplay settings called "Personal Bubble". Turning this on immediately destroys any arrow that comes in contact with you but only on your screen.
The other players still see an arrow stick into your head/bow/quiver, but it will no longer be visible to you as the targeted player, this allows everyone to have their fun while keeping frustration to a minimum.
Note: As always, multiplayer functions are difficult to test, so please let me know if any weird edge cases arise that don't work as intended!
