Changes
- Fixed typo in item description
- Reduced ambiguity in Passive item ability descriptions
- Fixed inconsistencies in ability values in descriptions
- Increased arrow hit-box by 65%
- Increased Fog Area base spawn time by 1 second
- Stopped middle spawner in 1st area for Single Player
- Stopped Suicide Enemies from running down ramp when defending final gate
- Reduced Suicide Enemy damage by 35%
Difficulty Changes
While I'm reluctant to start twisting too many knobs in the difficulty settings until I have a bit more data, there were a few things that were adding to much to the mayhem and reducing the overall 'fun' of the game.
The arrow hitbox seemed to be aggravating a number of players, the new enemies' hit-boxes are very accurate, much more than in the Alpha. This required much more accuracy to consistently hit enemies.
I think that the game should definitely favor 'fun' over 'realism', so I've increased the Arrow hit-box by quite a bit to test out and see if it leads to less frustration in gameplay.
Additionally, there were a few issues with particular areas' difficulty: in particular a spawn point that shouldn't have been active in single player, and the disproportionate difficulty jump when entering the fog area. I've disabled the spawn point and decreased the Spawn Rate in the fog area slightly to hopefully lead to a smoother difficulty curve when moving forward.
Finally, the Suicide enemies (big round ones that run into the door), seemed disproportionately powerful, so their damage has been reduced a bit, though not enough that they won't continue to instill a 'sense of fear' when you hear them charge :)
