A number of fixes and improvements that were a result of the last update.
Changes/Fixes
Changes in itallics need confirmation.
The quiver issue was extensively tested but I could never reproduce grabbing with the trigger in the first place, however another bug was found in the grab code that related to 'which button grabs what' so that was probably the cause
- Quiver should no longer be grabbed by trigger
- Score is visible in singleplayer
- Score now takes into consideration hitting elites
- Score now takes into consideration 'style' (deflected arrows getting kills)
- Score distance formula treats longer shots worth even more
- Teleporters will no longer be used by deflected arrows
- Score should no longer reset each wave in multiplayer
- Enemies should use attack animation in multiplayer when not host
- Keep health should be synchronized for all players
- Elite effects should correctly disappear on death
Quick Mute
As per a suggestion from a player, you can now temporarily mute yourself (for something like a cough) by placing both controllers in front of your face (maybe a bit above your mouth :P). A faded mute icon will be displayed in front of you when you are using this style of mute. And it has no effect when you have set your global mute variable to 'Off'.
There may be a couple other changes (lots of work was done last night) so as always please let me know if I broke anything and if the fixes above had the desired effect!
