Mitts 0.1.3556
A visual overhaul for both the goalie and skaters, a deep rework of how shooting and facing feel, and a round of fixes for last patch's new dive.
🎨 Goalie, remodeled from the pads up
- The goalie has a whole new look in net. His pads now show real knee stacks, boot breaks, and rolled edges instead of a smooth tube shape, and his pants flare out at the hips for that bulky, padded silhouette. His glove hand is a proper trapper — open pocket, thumb, webbing — built onto his wrist instead of floating as a disc, and his blocker is finally regulation-sized, shaped like an actual glove with a protective board across the back of it. His mask is sculpted like a real goalie mask with a cage that sits correctly across the middle of his face, plus a more detailed chest protector and shoulder pads.
- His ready stance is reworked too — a real crouch, pads angled in toward each other, glove up near the chest, blocker tucked forward. He looks like he's actually squared up to make a save.
- The goalie's hitboxes were resized to match his new gear exactly — a correctness fix, not a new mechanic, though it may very subtly change what he can and can't reach on a save.
🎨 Skaters look sharper too
- Broader shoulder pads that sit flush instead of notching in, a tucked waist, and boxier pants. Gloves have a short, boxy cuff instead of a rounded cone shape with a leather-and-nylon finish, and elbow pads now visibly point outward through the bend of the arm. The jersey hem naturally swings and lags behind the body as you skate, turn, and stop. Faces finally have real features — brows, eyes, nose, mouth, chin — instead of a blank head.
- The rink itself looks a bit more polished, with better reflections on the ice and glass and improved crowd lighting.
🏒 Facing & shooting, reworked
- Your body now faces the way you're skating, not just where you're aiming — at a standstill or crawling speed you still square up fully to your aim, but once you're actually skating your body turns to face your direction of travel, carrying the puck out to the side with your arms instead of twisting your hips and stride around to chase the cursor. Fixed a bug where flicking your aim behind you while skating forward could lock your facing in place — your body now smoothly spins around to follow your aim instead.
- Wrist shots load and release like a real shot — your wind-up power is capped by what your torso can actually generate, and charging up winds your hips and shoulders into the shot in proportion to how hard you're about to release, so a half-charged wrister visibly coils less than a full one. Backhand wind-ups now mirror the forehand's reach, so a backhand from your strong side hits just as hard. Forehand vs. backhand is now read from how you're actually holding the puck instead of a cursor-swing gesture.
- Carrying the puck to a better spot and firing immediately now feel consistent with each other — both account for the time it takes and the risk of getting stripped, for you and for bots alike.
- Fixed a visual bug where carrying the puck to a different hold in front of your body could make it appear to pass through your skater.
- Default shot-elevation options now match a specific real stick curve's actual numbers instead of a generic placeholder.
- Bots face their travel direction and load/release wrist shots the same way you do now, instead of a separate simplified AI system. Bot shot selection in tight is also smarter about where the goalie's body and hands actually are.
🤸 Dive, fixed up
- Fixed last patch's new dive looking wrong in several ways — your body used to bounce back up off the ice instead of lying still, collapse at the knees instead of going down off your feet, and drift sideways from leftover slide momentum; your stick could also visibly dip below the ice. All fixed, and diving off a moving line now keeps your body centered on your actual skating line while your skates kick out to the side.
- A downed body (diving or knocked down) now slides realistically on its gear instead of stopping almost dead on impact.
- Holding your check/commit button while down now keeps you down — letting go starts your get-up.
Compatibility
- No protocol changes this patch — older and newer clients can still play together, but everyone should still update for the fixes above.
