Source: Steam Community (opens in a new tab)
Mitts 0.1.3091
Headlined by a fix for defenders who couldn't react to a moving attacker, a clock bug causing stutter and correction snaps on 60Hz displays, and a real own-goal bug in goalie stick physics.
⚠️ Fixed: visible online corrections and stutter on 60Hz displays
- Fixed a clock bug that could drop your own inputs and cause visible correction snaps online, worst on a standard 60Hz/vsync display — two physics updates could land on the same internal timestamp and get treated as duplicates, silently losing one. This could also keep the input-lag-reduction system pinned at its highest setting even on a clean connection, on top of the fix already shipped for that in the previous patch.
🥅 Goalies
- Fixed the goalie's own stick occasionally deflecting a shot into his own net — his stick blade had no proper angle relative to the shaft, so in the butterfly it could face almost straight down and knock an in-tight shot off the underside and into the net instead of stopping it. Measured as high as 8 own-goals in 72 in-tight test shots; effectively eliminated now.
- Fixed the goalie "forgetting" he'd just been beaten wide the instant the shooter released — he could snap back to blocking the shot as if he'd never lost the lateral battle, turning a should-be goal into an impossible recovery save. Also fixed him getting stuck recovering from a post-to-post slide for up to 1.2 seconds after making the save, when it should take under half a second.
- Goalies now judge whether to drop into the butterfly or stay standing based on his own actual size instead of one flat number for every goalie — makes him noticeably better at stopping a clean shot he's set for, and a bit more beatable if you move him laterally first before shooting.
- Goalies now read a shot better the more "set" he already is, on a sliding scale, instead of an all-or-nothing cutoff that gave him either full credit or none for the tiniest difference in how squared-up he was — helps him most on quick in-tight releases.
⛸️ Bot defense
- Fixed defenders tracking a fixed spot on the ice instead of the attacker carrying the puck — anyone starting a rush from distance could blow right past a defender who was still guarding empty ice, effectively beaten before the play even developed. Defenders now track the puck carrier's actual movement; internally measured time spent correctly positioned jumped from 17% to 84%.
- Fixed a puck-pressuring defenseman being skated backward all the way into his own net just by being driven at — he now closes the gap instead of retreating indefinitely.
- Fixed defenders in your own zone briefly losing track of who they were covering on every pass, shot, or rebound.
- 5v5 only: fixed multiple defenders often covering the same attacker while someone else went unguarded — coverage now spreads properly across the zone.
- 5v5 only: fixed a spare defender doing nothing useful while your team had the puck — he now supports the attack instead of holding a defensive job he could never act on.
- The defender pressuring the puck carrier now angles him away from the middle of the ice instead of conceding the middle for free, and gives less room the deeper the play gets into your zone.
Compatibility
- No protocol changes this patch — older and newer clients can still play together, but everyone should still update for the fixes above.