Mitts 0.1.225
The biggest patch in Mitts history. Shooting has a new power model and real NHL shot speeds, deflections were rebuilt from the ground up, and bots got a second wave of attribute-awareness on top of last patch's rebuilt shot model. Read the control change below before you hop in.
Control change: Deflect moves to Q
- Deliberate deflect is off left-click now — it's on Q (the old stick-lift key). Stick-lift is now just part of the same gesture: hold Q at HIGH loft to lift your blade and hook a carrier's stick, or to knock down an airborne puck.
- Each loft level now gives deflect a distinct job: FLAT keeps a grounded redirect low, LOW tips a grounded puck up (the money one-touch), HIGH knocks an airborne puck down.
- Freeing up left-click also means your wrister one-timer works off the puck now — previously deflect ate that input.
Shooting: new power model, real shot speeds
- Wrister power now reads how fast you actually flick the mouse, not how far you drag it. A slow, deliberate sweep is a real soft touch pass; a fast flick is a rip — and you're no longer capped at max power by any deliberate drag, so there's a genuine range between a saucer touch and a bomb. A new Shot Power Sensitivity slider (Options → Input → Mouse) lets you calibrate how hard you need to flick for full power to your own mouse and DPI.
- Shot speeds are re-anchored to real NHL numbers. Shot attribute level 5 is now an elite release — up to ~87 mph on a wrister, ~106 mph on a slapper — with level 1 reading as weak-for-pro rather than toy-like. Baseline (level 3) shots also picked up real pace.
- Tuned the HIGH loft shot's apex back down slightly after the speed increase — a hard high shot was sailing over an open net that the earlier crossbar-tuning pass didn't anticipate.
Deflections, rebuilt from physics up
- A deflection now behaves like it should physically: a puck that hits your blade squarely dies in front of you (a bobble you can gather), while a glancing hit keeps its pace and just changes direction — instead of every deflection bouncing off at a flat, unrealistic speed regardless of angle.
- A weak bobble gives you a short window to recover your own knockdown before the normal deflect lockout kicks in, with a duller sound cue to match.
Goalies retuned for the new shot speeds
- Depth positioning, screening, rebound control, and glove/blocker reaction speed were all re-derived from real goaltending numbers to match the faster shots — a goalie now actually challenges the angle and reacts at a realistic hand speed instead of playing like it's still facing the old, slower shot bands.
Body checks: fixed the "stuck together" glue bug
- Fixed checks gluing two players together and grinding instead of resolving cleanly. A hit that a braced defender absorbs now correctly gives you a real rebound to peel off with, instead of your follow-through canceling out against a hit that didn't actually send them flying.
Bots: now read every player's real build
Previously bots reasoned about every skater — teammate, opponent, or themselves — as a generic league-average player. They now read everyone's actual attributes:
- Pass leads account for the receiver's real Speed and Agility — a fast, agile teammate gets led into more open ice; a slower one isn't over-led into space they can't reach.
- Loose-puck races, stick reach, and pass-lane coverage all scale with each player's real Speed, Agility, and Size — a big, rangy defender genuinely covers more ice and takes away more of a passing lane than a smaller one.
- Body-check decisions weigh the target's real mass — a bot won't commit to a hit it'd just bounce off a heavy opponent, but a heavy hitter still runs through a light one.
- Bot aim now moves at their own real Hands-scaled hand speed instead of an artificial slew rate, and bots stop needlessly turning their whole body to make a shot or pass their blade could already reach without rotating.
Bots: shot selection & playmaking refinements
Follow-up fixes to last patch's shot-danger rewrite, caught in playtest:
- Fixed bots taking phantom long-range shots that scored as dangerous because the model didn't account for the goalie having time to recover before the puck arrived.
- Removed a phantom "open net" reading that let a hard drive score as a sure goal when the goalie was actually standing right in front of the net.
- Bots evaluate the whole offensive zone by real scoring danger now, and won't carry or pass the puck back out of the zone once they're in — they commit to working it toward a good look.
- New last-resort dump-and-chase: a bot that's genuinely boxed in with no safe outlet will now chip the puck deep and chase it, instead of standing there to get stripped.
- The dedicated no-charge "quick shot at goal" bot behavior is gone — the improved wrister model covers everything it used to do and more, including point-blank snaps.
Compatibility
- Network protocol updated (shot power sensitivity syncing) — everyone needs this build to play together.
