Hey folks!
This update fixes several new bug reports, tweaks certain existing features, and optimizes pathfinding to perform better.
CHANGES
- improved goon grenade throw logic
- can now go prone while reloading and continue reloading prone at the reload stage that was interrupted when going prone
- notes now glint like money pickups
- the armor slot is now 0, so that the weapon slot keys correspond with their bindings on the keyboard
FIXES
- fixed carrying a body triggering goons to sometimes react to the carried body and not the player
- fixed certain issues with the animation system reserving slots for animations when it didn't need any, potentially causing stutters
- fixed certain issues with the GUI system (under the hood)
- fixed a crash that could occur, related to pathfinding
- fixed environment sounds sometimes ceasing to play (such as rain) when a lot of sounds would be played at once
- fixed a memory leak related to physics
- fixed the Disruptor weapon mod showing the tooltip in certain cases when it shouldn't
- fixed not being able to change movement speed when a throwable is held
OPTIMIZATIONS
- improved pathfinding performance
Thanks for reading, hope you're enjoying the game!
