Hey folks!
This patch is a yet another technical update - mainly focused on optimizing existing visual effects.
CHANGES
- improved LBAO by using a cone-traced approach - higher precision at lower cost (medium now looks like old very high at much lower cost); removed "Very high" setting as the new algorithm yields minimal improvement over "High" at much higher cost (the new "High" therefore runs and looks better than the old "Very high")
- savefile previews are now part of the savefile itself - backwards-compatible with old savefiles
OPTIMIZATIONS
- repacked all spritesheets with sprite deduping and NPOT sizing - reduces RAM use by 120MB and VRAM use by over 100MB (faster game startup time)
- optimized floor tile cluster animation system (CPU)
Thanks for reading, hope you're enjoying the game!
