Hey folks!
This update fixes several issues reported by the community, improves input lag significantly, optimizes the game some more on the GPU side, and revamps the crash screen, to be less scary for the player.
CHANGES
- laser alarms now show the "?!" display when tripping an alarm that a goon is monitoring
- goons will now avoid fire when pathfinding to places
- input lag reduced by one frame worth, limiting frame queue by 1 frame at most, to further improve latency - game responsiveness at 60hz (and below) should now be markedly improved
- the game crash screen has been updated
- the dialogue box has had a visual update
OPTIMIZATIONS
- general GPU optimization
FIXES
- fixed bonus NG+ perk points not being applied correctly
- fixed a second crosshair staying on-screen after changing the game difficulty
- fixed lying on top of an ammo pickup that is going off not hurting the player
- fixed a crash that could occur when throwing a knife into water
- fixed sounds sometimes ceasing to play correctly (regression introduced in 1.1.0)
- fixed a crash that could be caused by knocking out a goon with a heavy throwable
- fixed a crash that could be caused by a noisemaker by following a chain of very convoluted steps
- unlocked achievements are now buffered and retroactively re-fired, to ensure that if Steam's API somehow fails, all unlocked achievements will still be granted on a consequent savefile load
Thanks for reading, hope you're enjoying the game!
