Hey folks!
This patch fixes various issues reported by you guys, optimizes several things, and changes a couple of things.
CHANGES
- when finishing a playthrough, custom difficulties will now unlock all the achievements related to the difficulty that it best suits based on how it is set-up
- zoom level offset setting moved to "Display" settings category
OPTIMIZATIONS
- optimized depth-aware lighting (reduce GPU load)
- optimized the shadowmapping system to emit fewer framebuffer switches (reduce CPU load)
- optimized doors and water puddles in the game world (reduce CPU load)
FIXES
- fixed goons blindfiring through smoke and disregarding their own allies in front of them
- fixed a crash caused by repeatedly selecting the same shadow quality setting several times
- fixed another crash that could sometimes happen on savefile load
- fixed the "Enemies always alert" gameplay mutator not making certain enemies alert
- fixed cases where the cutscene trigger would sometimes fail to trigger, and require re-loading the savefile to get it to work
- fixed the custom difficulty headers not folding their items
- fixed a bug in the noise propagation system, leading to goons incorrectly reacting to noise in certain cases
- fixed a bug in the lighting system which could cause crashes
- fixed goons, on the Easy difficulty, reacting as fast as goons on the True difficulty (...oops)
- Fog of war mutator now hides the object glints that are out of view
Thanks for reading, hope you're enjoying the game!
